=============================== Action Half-Life Map Spec Sheet =============================== General Information ------------------- Title : *Action* The Matrix - Agents' Tower Filename : A-TMAT.bsp Author : VIoLazr Author Email : VIoLazr@GMX.de Home page : www.actiongames.de/VIoLazr Description : Close replica of the building from the movie, features all known rooms, objects and sounds. Thanks to --------- Everybody who gave me feedback on my maps because this is what motivated me and made me continue mapping, plus giving me useful information what people like and what I can do better {NoClanElite}Rogue for his MatrixAT AHL Beta 3 trailer which brought me to AHL Holy Goat for mapping tips and being helpful in many other ways SatanzJudge for downloading lots of stuff for me, even though he still pretends not to like AHL Luebbi, Raven, RawHyde, Stealz, DOOManiac and all other people I forgot for beta testing, ideas & suggestions, bug reports etc You all helped me to improve this special version of MatrixAT to what it is now. Additional Info, Tips, and Notes -------------------------------- I did my best to include every piece of architecture/furniture that can be seen in the movie as accurately as possible, but it's an AHL map rather than a model of the tower - a match in over 150 storeys would be a little ... lonely. Two matrix features - shootable tiles on the columns and shells ejected by the minigun - were cut for performance reasons. Main improvements to the original MatrixAT - Cut the entire basement (and ways leading to it) - Redesigned + enhanced the middle floor - Many "cosmetic" changes (textures, lights, helicopter etc) - Structural changes to reduce r_speeds and bandwidth used - Several minor changes to support AHL functions (eg climbing) - Fixed the environment sound modifyers - Appropriate weapon and ammo placement (Akimbo!) - Hunted style Action Teamplay scenario - Location names (very accurate LOC file) This map plays CD track 2 as background music. (Insert the Matrix OST CD!) Imo this map is much better than the original (prettier, faster, smaller...), so if you've been using MatrixAT in AHL, forget about it and run this map instead. PLEASE mail me your opinion about this map! (VIoLazr@GMX.de) Every single mail I get does make a difference, and don't hold back any complaints - I want and like to hear what can be improved. Construction ------------ Editor(s) used : Worldcraft 2.1, Wally 1.39B, PSP 4.12 Compile Machine : PIII 450, 128 MB RAM Compile time : 1h with Zoner's HL Tools 1.6.2 Build/test time : countless hours Installation Instructions ------------------------- Unzip the files in the archive into your /action folder. The A-TMAT.xxx files should end up in /action/maps and matrix_loop.wav in /action/sound/VIoLazr In teamplay, the map uses the nsi_swat and vato models from the AHL model pack which every 1337 AHL server (and player) should have installed. Otherwise you should make a copy of any model but the_pro and rename it to vato or nsi_swat so the target and the marines don't look the same. Copyright-Permissions --------------------- I'm not related to the Warner Bros Studios in any way. This map is a non-commercial product so I hope they don't mind me using their stuff. Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. If you do, you may distribute it in any way you like as long as you DON'T take any money for it or make it part of a profitable product. => Have fun! <=