================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : bbCity3 FILENAME : ahl_bbCity3.bsp AUTHOR : Bulletbait (Dave Regis) DATE : November, 2002 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : bulletbait@yahoo.com HOMEPAGE URL : http://ahl.telefragged.com --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- ahl_bbCity3 is a make-over of bbCity2, which was a make-over of bbCity. The map is an arena-like, urbanesque setting of several building surrounding a street. Connectivity and flow abound, and there are some surprising dive opportunities! In single-player mode, the level is populated by Barneys. Note that these NPCs can also appear in multiplayer games if you have MP_ALLOWMONSTERS set to 1. The friendly security guards get very unfriendly should you hurt them. --------------------------------------------------------------------------------- SINGLE PLAYER : Yes CO-OPERATIVE : No DEATHMATCH : Yes TEAMPLAY : Yes SUGGESTED PLAYER LOAD : 2-6 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : bbCity2 PREFABS USED : none EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : Wally, Zoner's, HLCC, ResGen KNOWN BUGS : Nope COMPILE MACHINE : Pentium 4 1500, 768mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : ahl_nightshift ahl_monorail ahl_Dayshift ahl_bbDistrict ahl_hood (AQ2 port of Neighborhood) bbCity2 / bbCity Subway2 (AQ2 port of Subway2) Nshift11 --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt go in \maps. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Firstly, thanks to Borg for "Funk My Brain" ... that funky groove music! Id Software, Valve Software, and The Akimbo-Team. The textures come from a variety of sources... Mucho thanks to: Mloclam (psyduck@planetaction.net)... textures from his WAD(s) were used extensively. Undule (Timothy Andrew Wilson, undule@tampabay.rr.com) for maggot1-2.wad textures ... only used one or two, but there's lots of great stuff in there. Locknut (Locknut@netscape.net) for some great architectural textures in the StLouisWAD.wad and VeniceWAD.wad files. Poke646 team ... great SP mod for HalfLife, http://www.poke646.com/ ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact.