================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Bulletbait's District FILENAME : ahl_bbDistrict.bsp AUTHOR : Bulletbait (Dave Regis) DATE : October, 2001 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : bulletbait@yahoo.com HOMEPAGE URL : http://ahl.telefragged.com --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- ahl_bbDistrict is an all new map by Bulletbait. The map is a smallish arena-like map catering to both Deathmatch and Teamplay crowds. It supports just about all styles of game-play, and has plenty of good diving action for those so inclined. The setting is in a seedy warehouse district at night. The street is surrounded by six buildings, some of which have accessible interiors. In single-player mode, the level is populated by grunts and ninjas... the hotel clerk can help you if you get injured badly :) Note that these NPCs can also appear in multiplayer games if you have MP_ALLOWMONSTERS set to 1. Just beware, the grunts and ninjas leave their weapons behind. --------------------------------------------------------------------------------- SINGLE PLAYER : Yes CO-OPERATIVE : No DEATHMATCH : Yes TEAMPLAY : Yes SUGGESTED PLAYER LOAD : 2-10 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : All new PREFABS USED : Sofas, chairs, tables, vending machines. EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's, HLCC, ResGen KNOWN BUGS : Nope COMPILE MACHINE : Pentium 3 800, 512mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : Nshift11, bbCity, bbCity2, Subway2, ahl_hood (these last two are AQ2 ports) --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, and The Akimbo-Team. The textures come from a variety of sources... Mucho thanks to: Mloclam (psyduck@planetaction.net)... textures from his WAD(s) were used extensively. Spooger (http://www.planetunreal.com/spooger/) for his crate textures (amongst others) Undule (Timothy Andrew Wilson, undule@tampabay.rr.com) for maggot1-2.wad textures ... only used one or two, but there's lots of great stuff in there. Yves Allaire aka evil lair (hfx@planetquake.com) for some crate textures in the q3evil2.wad. Locknut (Locknut@netscape.net) for some great architectural textures in the StLouisWAD.wad and VeniceWAD.wad files. The window textures (me!) The sky: whouse (warehouse)... I don't know who made this... but ahl_hbraid and ahl_hkheat appear to use it, so it must've been shipped with AHLB4. ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact.