HalfLife ActionHL ------------------------------------------------------------------------------- Title : Beemer File name : ahl_beemer.zip Game type : Deathmatch Mapping : beer hunter Released : March 2004 Players : 8-12 ------------------------------------------------------------------------------- Info ---- A small-ish map based on a city street theme, there's a mix of external and internal areas to suit different weapon types. R_speeds average about 400-700 for outdoor areas, much lower for internal stuff. The silver roofed H building has prolly got the highest r's, avoid this bit if you've got a low spec system. Credits ------- Giggles and the crew for play testing. Jinx for feedback, fountain, AHL specific stuff and pointing me in the direction of AHL and other helpful tutorials - http://ahlmd.telefragged.com/ http://www.cryotank.net/ http://www.planet-action.net/ AHL forum peeps for helpful suggestions http://www.aq2zone.com/ Sounds - Shockwave Sound http://www.shockwave-sound.com Textures - HalfLife, Counter Strike and customs, Jose @ http://land.heim.at/ Xtender www.fuchtelworld.de And anyone else i may have missed. Installing ---------- Unzip into the \action folder with Create Folders on. .BSP files go into \maps .TGA's go in \gfx\env .MDL's go in \models\beemer .WAV's go in \sound\beemer History ------- Map originally started out as a HLDM/The Specialists level and was inspired by some .RMF map files that i saw in a mapping competition in the TS forums. Two map sections are loosely based on .RMF's by Schmung and Insulaner, had to completely rework them so there's prolly little left of the originals. Trouble Shooting ---------------- Trees have blue "leaves" - the trees use new rendering technology used in DOD v1 and CS 1.6, installing either of these mods will update HalfLife with the code needed to render the trees correctly. As of writing its not enough to patch HalfLife (non Steam) as AFAIK Valve haven't included this technology in the latest patch. ------------------------------------------------------------------------------- Distribution, Copyright and Legal Garbage ----------------------------------------- The software may be distributed for non-commercial purposes only, the authors reserve all rights. All custom media and textures are copyright their respective owners. Thx for reading this far :)