DM CLINIC (Ver 1.6) (clinic16.bsp) (info follows lower down in clinic16.txt) Its after midnight in the eerie Kavorkian Medical Center time to keep up the fine tradition of this place by blasting each other to bits! This map is meant for Beta3 or better of Action-HalfLife and was designed with both deathmatch AND teamplay in mind. Done by ProMagnon (VektuzCat) promagnon@home.com ------------------------------------------------------------------- Title :The Evil Hell Clinic DEATHMATCH REMIX v1.6 Author :Nicholas 'ProMagnoN' Lawson Date Released :May 22, 2000 Filename :clinic16.bsp Email Address :promagnon@home.com Quick Description :The kavorkian medical center - Smaller version, rerelease 1.2 Other :This map is meant for ACTION HALF-LIFE, but will probably work ok elsewhere. I think. Just not very well. ------------------------------------------------------------------- Single Player :No. Deathmatch :Yes. Teamply :Yes. Difficulty Settings :No. New textures :Yes. New sounds :No. Running the level :Just unzip the ZIP file, pointing to your half life directory. Remember to unzip retaining folder names, and the appropriate files should be put into the appropriate directories. Otherwise just copy the bsp file into your Half-Life\action\maps directory. Start the game normally and the map should appear in the multiplayer game start setup... or join a server already running it. Its 2.5 megs, but will autodownload correctly. The new textures Are inside the BSP file, so there's no need to download WAD files also. *Construction* Base :My own DMCLINIC.bsp, modified according to specs by HolyGoat. Editor used :Worldcraft 2.1 Build time :Couple hours to compile, months and months to create. Known bugs :None. But yell if you find some! Textures :Done by Rat-X (ratx@home.com) and myself! Compile machine :P2 300 w/64mb RAM, 32mb TNT2! I love my TNT2. If youre serious about mapping get an NVIDIA card, screw 3dfx. It can hardware accelerated render in worldcraft :) Thank goodness I kept the R_Speeds reasonable. (Check em out!) Despite its size it runs quite smoothly on this lowly machine, due to a lot of careful func_wall-ing and vis blocking. ============================================================================================ I think I may have repeatedly misspelled kavorkian. It has nothing to do with clans of similar names. Heh. Any resemblance to people or places living or dead is purely a figment of your imagination. (lol) *credits* Credits go to Valve, for the good engine, Axel and HolyGoat (from the action half-life development team) for the toilet flushing sounds, and Lord Dakushna (Dakushna@aol.com) for the toilet models! Some of Valve's prefabs are used, but the unrecognisable furniture and beds and chairs and cash registers, etc are mine, except for the monitors. Those were done by Revolver (Revolver@gpm98.freeserve.co.uk). Thanks! *Permissions* You may not distribute this level (clinic16.bsp) unless you include this file, unmodified and whole, along with it, and have the permission of the author. You may not modify this level. You may not use this level as a base for your own levels. You may not charge for this level in any form, without the author's permission. ============================================================================================