================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : ColmCorp for AHL FILENAME : ahl_colmcorp.bsp AUTHOR : Colm McSKy DATE : July, 2001 GAME : Action Half-Life TYPE : SP,DM,TPDM,TP,LMS, and lots of other acronyms. EMAIL ADDRESS : colmmcsky@hotmail.com & colm@planetaction.net HOMEPAGE URL : http://scripts.planetaction.net (down as of Jul 24, unfortunately) --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- A small map, losely based on my workplace, NCR Atlanta. It consists of a Cube farm and three labs seperated by a main hall. Also included are an office, a meeting room, and interview/oberervation suite, and a maintinence closet. There are no bathrooms. This is management's way of screwing the common man. Also, I don't like bathrooms in maps, they obstruct gameplay. The double doors at each end of the main hall are locked at night. During the day, they lead to more, identical, main halls. Ammo should be easily obtainable. The unique weapons are in the labs and managers office. The unique ammo is in the cubes. Pistols can be found in the cubes, and pistol ammo can be found all over the map. There are no sniper rifles. Who would use a sniper rifle indoors, anyway? --------------------------------------------------------------------------------- SINGLE PLAYER : Yes. I tossed in a few grunts at the last minute. You start in my cube. CO-OPERATIVE : Dunno. DEATHMATCH : Yes SUGGESTED PLAYER LOAD : 2-10 DIFFICULTY SETTINGS : Not Applicable. NEW TEXTURES : Yes (signs and whiteboards) NEW SOUNDS : No CD TRACK # : N/A --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : None PREFABS USED : The ones valve includes with worldcraft. EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : Wally, Photoshop, MS Paint KNOWN BUGS : None that I know of, except lighting quirks. blame hlrad. COMPILE MACHINE : P-3 700, 256mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- This is my first for HL. I piddled around with Doom back in the day, nothing serious though. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, The A-Team, and everyone in the Action community. Mloclam for the clamtex textures. Sinner for the hall floor texture (via Wadfather). Thanks to Zoner for his m4d cool compile tools. HORRAY FOR BATCH FILES!!! Character portraits are by Todd Sutherland and Doug Winger. Hondo for the readme format. DoomManiac for the Video Tutorials that got me started, and for his DoomBank which served as some inspiration as well. ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you have any use for this level besides simply playing it, then you should probably talk to me. If what you're doing will net you cash, then you MUST e-mail me or I will cry and you will feel guilty. Don't modify this in any way, and any distribution of the level MUST contain this text file and all other files in their correct directory structure (in fact, please just use the .zip file this came in). Steal the sign and whiteboard textures freely, just credit me for any of them. Or you could just make your own in about five minutes. The other textures belong to other people, so talk to them about using them.