================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Dayshift FILENAME : ahl_Dayshift.bsp AUTHOR : Bulletbait (Dave Regis) DATE : November, 2001 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : bulletbait@yahoo.com HOMEPAGE URL : http://ahl.telefragged.com --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- ahl_Dayshift is a remake of Nightshift (nshift11). Structurally, it's mostly the same, but a few changes were made to address feedback from players: + The garage area is now broken up a bit more, yet it's still somewhat open + The hallways are a bit less cramped + Door triggers are fixed up (doors tended to jam for several seconds) + The subway train roof is clipped so players can't get up there + Almost all of it has been re-textured! In single-player mode, the level is populated by grunts and ninjas... the admin manager can help you if you get injured badly :) Note that these NPCs can also appear in multiplayer games if you have MP_ALLOWMONSTERS set to 1. Just beware, the grunts and ninjas leave their weapons behind. --------------------------------------------------------------------------------- SINGLE PLAYER : Yes CO-OPERATIVE : No DEATHMATCH : Yes TEAMPLAY : Yes SUGGESTED PLAYER LOAD : 2-10 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : nshift11 PREFABS USED : Sofas, chairs, tables, vending machines, subway train EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's, HLCC, ResGen KNOWN BUGS : Nope COMPILE MACHINE : Pentium 4 1500, 768mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : Nshift11, bbCity, bbCity2, ahl_bbDistrict, Subway2, ahl_hood (these two are AQ2 ports) --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, and The Akimbo-Team. The textures come from a variety of sources... Mucho thanks to: Mloclam (psyduck@planetaction.net)... textures from his WAD(s) were used extensively. Banana... textures used on the cargo containers and some of the crates. Rogue (rogue@planetaction.net) ... Soda machine textures Spooger (http://www.planetunreal.com/spooger/) for his crate textures (amongst others) Undule (Timothy Andrew Wilson, undule@tampabay.rr.com) for maggot1-2.wad textures ... only used one or two, but there's lots of great stuff in there. Yves Allaire aka evil lair (hfx@planetquake.com) for some crate textures in the q3evil2.wad. Locknut (Locknut@netscape.net) for some great architectural textures in the StLouisWAD.wad and VeniceWAD.wad files. Coma (coma_w@hotmail.com) SUV textures from his NYPD SWAT prefab pack The LOC file: MrPaladin! The sky: dshift is an all-original by: ###### ## ### ## ## ## ## ## ## ## ##### ### ## #### #### ### ## ## # ## ##### ## ## ## ## ## ## ###### ## ## ## ## ## ## ## ## ## # ## ## ## ## ## ## ## ## ###### ##### # #### #### # #### ## ## #### ### Prefabs: Subway Train -- excellent work(!), but I modified it quite a bit, simplified some brushwork to get r_speeds down. Author : Dave Waters E-mail : baseman@msn.com Benches -- nice, needed minor modification to scale, changed individual slats to single, larger boards. Autor : Freddy Kruger E-Mail : DCNewson@yahoo.com Snack Machine -- breakable glass, nice touch Dumpsters -- simplified a bit Author : Yak_Fighter Email : YakFighter@aol.com Hanging Lamps -- awesome atmosphere Author : QuakeGuru E-mail : quakeguru@aol.com Explorers (SUV)-- very minor tweaking Author : Carlos Salgado E-mail : carlos@picklepc.com Remaining fixtures Author : Anon, included with Worldcraft 3.3 ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact.