================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Destown FILENAME : ahl_destown.bsp AUTHOR : Jason"[DoD]K@0$"Radaelli & Greg"[DoD]BeerDog"Sherwin DATE : August, 2006 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : jaysunrad@hotmail.com / pbrdog@gmail.com HOMEPAGE URL : http://jaysunrad.tripod.com/halflife.html --------------------------------------------------------------------------------- This is a DoD Productions map. What does that mean? We are a community of mappers. While some of our maps are done in a communal fashion, most are made by individual DoD Production members with intense support from the group. But if you see us in game...run for cover! --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- Small town with both indoor and outdoor play. You can climb the trees. I put a small clip brush on top of the func_ladder for you to stand on and stunt off of. You might have to do a little jump to get on top of it. The town is a mixture of old fashion and modern. Let the fragging begin. --------------------------------------------------------------------------------- SINGLE PLAYER : No CO-OPERATIVE : No DEATHMATCH : Yes SUGGESTED PLAYER LOAD : 6-12 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : Yes NEW SKYBOX : No Secret : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : Scratch EDITOR(S) USED : Valve Hammer Editor 3.5 OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's Half-Life Compile Tools, Adobe Photoshop 5.0 KNOWN BUGS : Nope COMPILE MACHINE : P4 2.4 GHz, 1.0 GB RAM. Compile time: 30 minutes. --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHORS * --------------------------------------------------------------------------------- ACTION HALF-LIFE : ahl_midnight, ahl_killington, ahl_tratoria, ahl_unforgiven, ahl_marketplace, ahl_marble (conversion) ahl_shogun (conversion), ahl_morpheus (converison) ahl_varrock (conversion) --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't: .bsp/.ini/.txt/.res/.loc go in \action\maps. .tga/.bmp go in \action\gfx\env .mdl go in \action\models\dod .wav go in \action\sound\beerdog --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, GearBox Software, and The Akimbo-Team. Custom Textures by: Used the de_chateau.wad, Corpsinhere. Custom Models by: Xen We'd also like to thank: Corpsinhere!!! A great mapper and a good friend. And Varinger!!! You been with us all the way!!!! ================================================================================ * COPYRIGHT / PERMISSIONS * ================================================================================ This level is (C) 2006 Den of Death Productions Authors MAY NOT use this level as a base to build additional levels. No decompiling, hacking, or modification of the .bsp or related files will be tolerated. But if you ask for permission then go for it!!! :) You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM! This LEVEL may be distributed ONLY over the Internet. No money may be charged for this level AT ALL without first getting WRITTEN permission from the authors. You are NOT authorized to put this LEVEL on any CD or distribute it in any way other than through a FREE ACCESS website or FTP site without my permission. Action Half-Life (C) 1998-2001 The A-Team. Half-Life (C) 1998-2001 Sierra On-line and Valve L.L.C. All rights reserved. .Y . .++.+ .... ...$D0222A0 $+%%%%%....+++%++ ..+$20YAHHUAU0DY%YYYYY00Y000Y..%%$.. $$ADD0Y220UQHHDAH.YY2$$$DU##HADD2++.%%. +YA0Y22$$%%%%20QHQAH.YY2%%2UA0002YY00D%+.+$. Y00Y2$%%+++++++%$2UHUH.YY2%%0UY++++%%$2Y00Y$$2+ %20YY$%%%++++++++%$YDQ#AH.YY2%%0A0%%%++++%%$$22$2$22+ +YD02$$%%++++++%%%%20AQHAAH.YY2%%$0DDDD2++++++++%%222AU$ .DQA22$%%++++++++%$$2UA0DU0AH.YY2%%$2YDDDD$+++++%$2Y00YYDU2 .YU#D$$++++++%%%$$20YDHQD0DYAH.Y22$202YY2YQY%+++$AAAAQD$$$$Y0 . +20DQA$%++++%%$220D0UM##H000YAH.2$2YAD#U0DD#02%++AA$++0A%+%$$U# +. YAA0AQUDDDDDY2Y0A2QNM$ Q#AUAAH.2$2YD+ 2UNHAD0YYAY$..2DY$%$2UH# ..%0QUAAQHQ0DDAAQDD0DD%2 HHHH#N+2$Y#U+ 2U#HH#D%+..+$0DADUHNQD% .++UU0222DQ0%%$YDHDAY++ YQAUQM$22A#D +0N#Y$%+...+%$$$AHDYU. +.0#A2%%%YAD%%2DUHA$ +QDDQM200A#0 0AD02+.......+0UY$0Y. 2+D#DY$%%%2DA2$0UNA +UYUN$#NMQ0 $QA$+..... .0A$%$0Y .+$D02$$2Y0DUDY0#U$ %HYA#.ANHA+ UHU2%+.....YUD2Y00+ . +$02%$DDDAADYQHD $MN##.0%A2. +YQ0%++.. +20DAAA$% ..%Y2$%$UY%%2Y0AY %ANA#.YUA+ $#0$%.. .++0UDD +. Y$$%%$UY%%2DQ$ AHU#.DU0. YA$$+.. .+%%0D0D. %.+Y$$%%$ADY0U#0 %AQ#.UHQ+ 0AY%+..%2DD0$$0Y .+0YYY2$$2DU#N# +YUAYUH#+ YY$++2D$%2$+%2DU $$YUQUUUDY%$YD2 . .22YHHY+. Q0++0A%...+%0HU +2Q#Y$$0UD$2DQ +. ..$%.%2%+%2$ $Q$$AD%. .%DQU2 +0YQA2%%0QA0A#+ .. .%$YDDAD02%+$YYY$+ 2D2DU2+++$UU0D+ $QUA2$%%2AUQ#D .$YAHNNMMMMMN#Q02$$YDY MQ##ADDDAU02A+ $ADY%%%%%$2A#2 . +2DHNMN#QUUUUUUQHHU0$YDU0+ 2QHH000002%2D+ $$$$%%%%%$$A+ + $UHMMH0 .2UN#AY2DUH AQA$..+..+$D+ Y%$%%%%%%$Y%+ ..+.+YUNMH+ %%%%%%+..+AMHAAYDUM %NU$.....+$DA Y2$$%++%%$Y. %2+ .0QHMN% .%$%%+++++%%++2D#QU00AN2 $NUY$2$+.+%DU Y2$%%%%%%2D+ $%++0UHMQ2.$2%+.. ...+++%YU#QUAUNA DDAAUU2.+$DY Y2$%%%+%%2A$ 2$$YUQMH+..2$+. ....+$YAQQUQNM+ 0Y2$2UD++$DD Y2$$%%%%%YU2 2DAYUQHM0..$22$%%+ .+%%%$$$YY%0QAANM0 +0%++0A$+$D0 0Y2%%%%%%0U% UAD0Q#NM%$$D022Y0$%.+%2Y2222YY0H.QUAQNN +AY00AD%+$DA U02$$$$22DQ$ %#AYDQQMMMAMMMMMM#Y2%$2UNMMMNH#$02UQDUHM $N#AD0%%+YQ+ 00YYDAUUQQD 2DDYUQQQHNMMMMMMMMU2%2DMMMMMMMN#Y.0UUQHM YMU2$%++$U#+ .Q0AUDYY0Q#% YAD0###QHNHNMMMMMMD%$YDMMMMMNHNU$%AUQQHM 2MDY2$%YUQ0 +QAUA2$%2QH% 0HQU#HHNMNY2UHHHHQ%%0YUQHNHHD2UH##QUUU#M YM02Y$2U#U$ D#HUY%%$DQ0 0NH#Q#MMMD . .00#Y %UQ#QUDQHM AMUUUAAQUU0 #Q02$%%YD# MMHQHMNY..0$ 00HDM# .$$2UMM#UQHM #MQUUUQ000 0YY2$%%2Y0 MMHQ##HMNY02222Y0D% %%%2$$$22%MMD%2QHMM 0#02.Y22A2 %QY2$$$$2A% 0MMQAAHMMH0202$%%. . . $%%%Y0YUY.$DHNM0 .%ADD+$$YA+ .QA02$$$2A% 2MMHQQQHMMMNU+$YY2$$Y$%Y220UUH0%$UQHMM2 $2Q0$2$YQY Y#DY2$$2UU$ #MNH##QHMMMQYYDAA#0DD0HAAYMMU.%UUQNM# A20Y2$$D#+ 00002$2#U2 0MMH##UH2%. NMMMMMMMMNMMQMQ+2DUQHM#2 %+$Y$$$YA +UDY$2QUD. MMN##QHM0YMMMMMMMMMMNMMNMN#Q#QHMM +++$Y$$2U% +HQ022UUU% 0MMN##NMNMMMMMMMMMMMMMMMMNNQHMMM+ $.+YY$YU0 +0U0Y0U#H+ #MMNHU222222222222222222DNMM0+ ++2Q#U0U2 +HQD20DUD+ +0MMNU2$%+++%+%%%++%%$0D#MM0 .+.0AAQQY 0HQY2Y0QD 2#MMNN#QQQQUUUUUQ##NMMMU0 .$.%Y20HQ 2UU0YYQN2 2UMMMMMMMMMMMMMMMMM#2 + +$22QU $AUUD#NH+ 2#MMMMMMMMMMMMMU .0AAH$ $ANMM##Q +22222222 %UQHN+ +AHMUY0Y+ +QUQY +0#UD0Y2% .$UNQY +UQADY0$ .0Q#D++ 0MAUDDY. YQ0QU QA0UD0. .%0$$2 +$$DDYY. 2NA$ .$22000Y%. +$0UD2 ..+Y0D2$ %$2$DA2$+ %$2 .