================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Down Town Ghetto War FILENAME : ahl_downtown.bsp AUTHOR : SolidSnakeSSD (Adam Jacques) DATE : August 13, 2001 GAME : Action Half-Life TYPE : Deathmatch & Last Man Standing EMAIL ADDRESS : SolidSnakeSSD@hvc.rr.com HOMEPAGE URL : http://ahl.action-web.net/ --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- A small downtown ghetto type area featuring Joe's Pub, a rundown hotel, an abandoned subway terminal, and a small storage warehouse. The streets are bare at night and the pub and hotel are abandoned. The mafia has decided that they're going to retake this slum as their own, but the local gang has plans of their own to keep old mafia geezers off their 'turf'. Tonight, the local residents have ditched the neighborhood in fear of the giant rumble about to take place. --------------------------------------------------------------------------------- SINGLE PLAYER : No CO-OPERATIVE : No DEATHMATCH : Yes SUGGESTED PLAYER LOAD : 2-8 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : Yes (see credits) --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : None EDITOR(S) USED : QuArK v.6 (Quake Army Knife) OTHER UTILITIES USED : Photoshop, GoldWave, Wally KNOWN BUGS : :-/ COMPILE MACHINE : P-2 350mhz 64mb RAM, Voodoo3 3k --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION QUAKE II : Snake's Urban ACTION HALF-LIFE : Riot Zone DM --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt/.loc go in \maps, the .tga files go in \gfx\env, and the sounds go into \sound\ssd. The .wads stay in \Action. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- -Valve Software and The A-Team. TEXTURES: -Mlo textures by Mloclam (psyduck@planetaction.net) -Many textures from Hondo's nocredit, thanks to him and/or the original authors. -Grafiti textures from The Octave Doctor's ahl_innercityxl, thanks to him and CHPX. -Rouge's textures from his texture pak. -BananA's crate textures. -Kevin[Relic25] (http://www.deltatraining.com/relic25/) -BunnyX's urban grafiti textures. -Anyone else that I didn't mention for textures. SOUNDS: -'Duelin Banjos' original recording by Deliverance, loop made by me. -Other music loop made by me, original recording by Tobey Keith -The Octave Doctor -Valve for original HL sounds. ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- Um, this map was made for the intent of being used in Action Half-Life. Please e-mail me if you plan on using it for any other purpose. You may not distribute this level (ahl_downtown.bsp) unless you include this file, unmodified and whole, along with it, and have the permission by me. You may not modify this level. You may not use this level as a base for your own levels. You may not charge for this level in any form, without my permission. Do not distribute this level in any commercial way shape or form. With all that said, if you do, I will hunt you down and beat you down with a large trout and it will hurt, I guarantee it.