Map: ahl_elvisb10 (working title) Author: Varinger / [FunnyFarm] Varinger Date: September 11, 2008. To server admins: Delete or rename the .wlf file if your server is NOT running goals (goals require Teamplay mode). Goal play: The elevator is automatically called at roundstart. The Elvis team has to stay alive until the elevator arrives. With each kill the Elvis team gets, they knock 10 seconds off the time left until the elevator arrives. If the Elvis team gets no kills, the elevator will take two minutes to arrive on its own. The Elvis team then has to survive the dash from cover into the elevator. The button inside closes the doors and ends the round. The Elvis team gets one point for each teammate inside the elevator when the doors close. The Casino gets one point every round the entire Elvis team dies before they can get away. The Casino has infinite lives, but each time they die they are essentially helping the other team win, so they'd do well to try to stay alive. The Elvis team gets only one life, but gets regenerated, so staying alive should be a little easier. The Casino team spawn with 50hp, while the Elvis team begins with 100 as normal, so Casino players: USE COVER! Note: The music changes when the elevator arrives, so even if you happen to miss the elevator bell, you can still tell when it's time for team Elvis to go. Tips: The Casino team would do well to cover both sides of the Elvis team's area, so as to keep the pressure on and have a good chance of doing enough damage to the Elvises to kill them before they get healed. The Elvis team would generally do best taking cover from one direction while concentrating their fire in the single direction left for the guards to attack from--and watch out for knives. Description: Elvis impersonators are holding a convention in Las Vegas. A number of criminals have decided to take advantage of that fact by robbing a casino in full Elvis regalia, ensuring they can't be identified later, as well as making it easy to blend in with the crowd on their way in. Getting out, however... That's a much messier story. They're trapped and out-numbered. At least they're not out-gunned. Based on 3000 Miles To Graceland's casino scene. Changes between beta 9 and beta 10: Fixed a bit of fountain funkiness. Yayskylight! Fixed a crash bug. Automatic equipment no longer given in non-goal modes. Removed healing entity from non-goal modes (oops!). Made some vending machines breakable for cover. Adjusted lighting. Added breakable doors sealing the lounge area. Added planter behind the long row of booths for decoration and a bit of soft cover. Moved drink machines out of table area to the middle of the marble walkway to re-route the action a bit. Lowered the table games area and fenced it in. Added doors to the slot room main entrance. Minor aesthetic and pseudo-aesthetic tweaks. Things still on the to do list: 1) Final release? Looks like I'm running out of stuff to do with this, as well as feedback, so chances are this is the final beta, barring massive errors. Thanks to The Black Knight for whipping up some signs just ferme (Black Rock Lounge, high rollers, checkin and the volcano). Thanks to pockets, the etc kitten for making the camera sphere and token models for me. And before I forget altogether, other stuff I used: Wads used: actcity2.wad banana.wad de_morningstar.wad de_vegas.wad downtown_wad.wad halflife.wad hondo2.wad killington.wad kitkat_kasino.wad nakatomi2.wad ts_theatre.wad Models used: Dancers from cs_overeast. Elvis' animation from cs_overeast's discoman model. Elvis model itself is an HLDM custom model recompiled by me to loop the discoman animation. Ceiling lamp models from ahl_calypso. Absolut bottle from a cs_cruise beta. Boones bottle from someplace I can't recall. Lambrusco bottle from someplace I can't recall. Jameson bottle from a cs_cruise beta. Beer bottle from someplace I can't recall. Ashtray from someplace I can't recall. Bar stool from a cs_cruise beta. Chair (stage area) from hd_house. Slot machine cart from a ts_mobsters_b3. Tool box from ahl_silo. Screwdriver from ahl_silo. Lounge cornerlights from someplace I can't recall. Waterfountain from someplace I can't recall. Pan from someplace I can't recall. Pot from someplace I can't recall. Meat cleaver and block from someplace I can't recall. Fountain model from someplace I can't recall. Fern model from someplace I can't recall. Sounds used: Hardknox's Come In Hard (cut by me). Elvis' Such A Night (cut by me). "Elvis has left the building" wav found on the net. Jackpot sound from kitkat_kasino. Roulette wheel sound from kitkat_kasino. Banana's water sound. Sprites used: No customs so far. Skybox used: chaoscity