Map: ahl_elvisb8 (working title) Author: Varinger / [FunnyFarm] Varinger To server admins: Delete or rename the .wlf file if your server is NOT running goals (requires Teamplay mode). Goal play: The elevator is automatically called at roundstart. The Elvis team has to stay alive until the elevator arrives. With each kill the Elvis team gets, they knock 10 seconds off the time left until the elevator arrives. If the Elvis team gets no kills, the elevator will take two minutes to arrive on its own. The Elvis team then has to survive the dash from cover into the elevator. The button inside closes the doors and ends the round. The Elvis team gets one point for each teammate inside the elevator when the doors close. The Casino gets one point every round the entire Elvis team dies before they can get away. The Casino has infinite lives, but each time they die they are essentially helping the other team win, so they'd do well to try to stay alive. The Elvis team gets only one life, but gets regenerated, so staying alive should be a little easier. The Casino team spawn with 50hp, while the Elvis team begins with 100 as normal, so Casino players: USE COVER! Note: The music changes when the elevator arrives, so even if you happen to miss the elevator bell, you can still tell when it's time for team Elvis to go. Tips: The Casino team would do well to cover both sides of the Elvis team's area, so as to keep the pressure on and have a good chance of doing enough damage to the Elvises to kill them before they get healed. The Elvis team would generally do best taking cover from one direction while concentrating their fire in the single direction left for the guards to attack from--and watch out for knives. Description: Elvis impersonators are holding a convention in Las Vegas. A number of criminals have decided to take advantage of that fact by robbing a casino in full Elvis regalia, ensuring they can't be identified later, as well as making it easy to blend in with the crowd on their way in. Getting out, however... That's a much messier story. They're trapped and out-numbered. At least they're not out-gunned. Based on 3000 Miles To Graceland's casino scene. Changes between beta 7 and beta 8: Set the Casino team to spawn with 50hp to try to make the goal mode a bit more winnable for the Elvis team. Set the Elvis team to trigger a couple of team messages and radio sounds to hopefully clue newbies into the goal at hand (and to get them to take cover :P). Repositioned Casino spawns (for goalplay). Made goal instructions a little more visible. Made goal area clip brush non-functional in non-goal modes. Made a few more slot machines breakable. Made wooden cashier area doors two-way, faster, and thinner. Made cashier area security doors automatic and faster. Attempted to fix the astronaut bug. Added furniture to the cashier area security room. Some reworking of the table gaming area. Placed DM weapon/ammo/item spawns. Everything's there. Going on-stage now triggers music in nongoalplay modes, as a warning to others. Added Elvis and dancers to stage (let me know if you think there are too many dancers). Added steps to stage (Thanks for the idea, Raven). Added seating and drinks to the tables by the stage. Replaced Parrot Lounge signs with Black Rock Lounge sign provided by The Black Knight. Added bits 'n bobs to the lounge. Added light fixtures. Prettied up the ends of the walkways. Things still on the to do list: 1) Do dedicated r_speed tweaking. 2) Probably still need to do more with the table gaming area. 3) Add casino sounds (slot machines, etc) where applicable. 4) Maybe try creating scaling rewards for Elvis team based on how many casino players there are. 5) Alternatively, can try scaling the amount healed, relative to the number of casino players. Thanks to The Black Knight for whipping up a lounge sign just ferme! And before I forget altogether, other stuff I used: Wads used: actcity2.wad axel.wad banana.wad de_vegas.wad downtown_wad.wad hondo2.wad killington.wad kitkat_kasino.wad nakatomi2.wad ts_theatre.wad Models used: Dancers from cs_overeast. Elvis' animation from cs_overeast's discoman model. Ceiling lamp models from someplace I can't recall. Absolut bottle from a cs_cruise beta. Boones bottle from someplace I can't recall. Lambrusco bottle from someplace I can't recall. Jameson bottle from a cs_cruise beta. Beer bottle from someplace I can't recall. Ashtray from someplace I can't recall. Roulette wheel from a cs_cruise beta. Bar stool from a cs_cruise beta. Chair (stage area) from hd_house. Sounds used: Hardknox's Come In Hard (cut by me). Elvis' Such A Night (cut by me). "Elvis has left the building" wav found on the net. Sprites used: No customs so far. Skybox used: None so far.