Map name: Freeway (for ahl) File name: ahl_freewayb6 Date: April 4, 2011 Author: [FunnyFarm] Varinger Description: A group of mercenaries are en route route to a job, hidden within their cargo trucks, when a group of hijackers decides to make an attempt on their convoy. Little do they know... A mess of vehicles thrown together to provide a setting for mayhem. Inspired by but nowhere near the Matrix Reloaded's freeway scene, as anyone might have guessed. A large number of prefabs in use, though tweaked or messed with for my particular purposes. I didn't remember where most of these came from, as I started this a long time ago, and only now worked out how to work around a problem involving buggy vehicle movement. Yes, it IS a beta! Mainly for gameplay tweaking, though. To server operators: The ahl_freewayb6.cfg file is there to make sure a server variable is set as necessary to keep that bug workaround functioning properly. It depends on goals being allowed to get rid of extraneous entities, but there's no actual goalplay on this map, so there's no need to worry, if goals aren't your thing. If you downloaded the map from a server, you probably don't have this file. You can create one yourself: It's a one-line text file, reading: mp_nogoals 0 Make sure the file is in the action\maps\ directory. Changes between B5 and B6: Two vehicles on side set to start farther back to allow players to catch them more easily if they fall off at roundstart. Helicopter added to allow players a chance to get back in the game after falling off and hitting the back of the road. Stuff left to take care of: Whatever bugs need squishing. Sounds to liven up the atmosphere. Maybe railing, depending on how problematic implementation is. Credits: Joe613, for the osprey Slackiller, for the semi trucks Chaos, for the mercedes Comander Joe, I believe, for the ferrari Shadowbyte, for the hummer DarkPhoenix, for the limo Tonz0phun, for the van textures and probably base prefab Dead Man Walking, for the motocross bikes