===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Goldeneye Basement Version 2 Filename : : ahl_gebasement_v2 Author : Jinx Author Email : matthewblevins@hotmail.com Home page : http://www.cryotank.net Description : loose conversion of the map from the N64 game; : this is a redone version Previous Maps : hypersanctum, meatpit, stormvale Upcoming Maps : Temple, Hayt's Battleschool, then AUT2k3 maps... ------Credits and Thanks--------------------------------------------- The Action HL testers for testing that version of this with me! RARE for making the great original N64 game which I still love. Also for the sound loop, which is from the original game. Dethtex for some textures from his Gloom 2 wad (http://users.nac.net/schwenz/) Sean for a texture from his Graphtallica Texture Pack #1, converted by Un_ethical (http://www.geocities.com/SiliconValley/Vista/5859/) Final Commando for the wall textures, which I got from some random wads he had online at some point. 3DMike: some crate textures from his de_predator wad. (http://www.3d-mike.com/) (http://www.lanmaniax.com/) Cayle George: a few from his "megawad", very nice. (http://www.planethalflife.com/cayle/) Oddjob, who made the included 'henchman' player model. (featured in a previous version of AHL) ------Additional Info, Tips, and Notes------------------------------- Actually the first map I did when starting mapping was basement; it was pretty awful though and never released! I basically went back and stole a couple things from the old map and did a new version that was more what I wanted it to be. That was ahl_gebasement... then I went back AGAIN and started to do a NEWER version for HLDM and AHL. That is what you are playing right now! Basically, what I wanted to do was take a very simple map and make it pretty and polished. It was also sort of a practice excercise for me in lighting and texturing. The end result is a pretty map that's still very low in polies (under 400). This is a good map for 2-4 players, just like the original. Goldeneye fans especially will probably enjoy it. ------Play Information----------------------------------------------- Single Player : Yes. There are lots of grunts and assassins. Deathmatch : Yes. LMS : Great for small LMS Teamplay : Small games only Modification : Action HL (HLDM version also available) How Many Players : 2-6 (small map) ------Map Information------------------------------------------------ New Textures : Yes. New Sounds : Yes, a loop from the original GE game. New Models : No. New Sprites : Yes. Custom sprites for the fog/steam effects, altered by me from the HL ones. ------Construction--------------------------------------------------- Base : Based on GE basement map by Rare. Editor(s) used : Worldcraft 3.3, Zoner's Tools Texture editors : Wally, Photoshop 6, PSP 5 Compile Machine : Athlon 2700+ 1GB ram Compile time : 4 minutes! Playtest time : 3 hours. ------Map Instructions----------------------------------------------- Try loading this map in console one-player for a fun romp with some grunts and assassins. Get some nicer grunt models on my website while you are at it under the misc section! http://www.cryotank.net/maps ------Copyright-Permissions------------------------------------------ Authors may not use this level as a base to build additional levels without my direct permission. You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. This BSP may be distributed ONLY over the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission- which I may give, just ASK ME!