================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : neighborhood FILENAME : ahl_hood.bsp AUTHOR (AHL Port) : Bulletbait (Dave Regis) AUTHOR (Original) : JFL (j.f.l@videotron.ca) DATE : October, 2001 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : bulletbait@yahoo.com HOMEPAGE URL : http://ahl.telefragged.com --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- AHL_Hood is based on a classic map from AQ2. With the original author's blessing, I have ported the map to AHL and have made some minor changes. Besides vertically scaling some of the architecture to fit AHL's larger player model, I coverted three of the houses to 2-story. The map consists of a street, flanked by three houses on each side, each house has a fenced backyard. The setting is night, and while the street is safely lit, some of the houses sit in darkness. The houses are just exteriors, so your only cover will be to duck into backyards or porches. The lightposts are climbable, but once on top you'll find yourself very exposed. The rooftops offer nice vantage points to see all the action, but watch your backside... and watch your step. --------------------------------------------------------------------------------- SINGLE PLAYER : No CO-OPERATIVE : No DEATHMATCH : Yes SUGGESTED PLAYER LOAD : 2-6 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : JFL's AQ2 map Neighborhood PREFABS USED : None EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's, HLCC, ResGen KNOWN BUGS : Nope COMPILE MACHINE : Pentium 3 800, 512mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : Nshift11, bbCity, bbCity2, Subway2 (another AQ2 Port), ahl_district (coming soon!) --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, and The Akimbo-Team. The textures come from a variety of sources... Some of the bricks and the roofs: Mloclam (psyduck@planetaction.net) One of the brick textures: Locknut (Locknut@netscape.net) The road texture: Spooger (http://www.planetunreal.com/spooger/) The window textures (me!) The sky: fullmoon ... I don't know who made this... but ahl_astorage appears to use it, so it must've been shipped with AHLB4. ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact. If you want to steal any textures or sounds for whatever use you want, just mention me or the appropriate people in the credits.