ahl_hugfu (C) Hugo Burck * MAP INFORMATION * -------------------------------------------------------------------------------- TITLE : Hug Fu FILENAME : ahl_hugfu.zip AUTHOR : HuggyB [MOM] EMAIL : tburck@planet.nl MOD : Action Half-Life TYPE : Teamplay, 1vs1 -------------------------------------------------------------------------------- * MAP DESCRIPTION * -------------------------------------------------------------------------------- A fight to the death! How good is your FU? You can opt to play a 1 on 1 (tag)team battle, or have an all out orgy on The Bridge... Oh-oh-oh-oh... Everybody was Kung Fu fighting, those jerks were fast as lightning In fact it was a little bit fright'ning, but they fought with expert timing There was funky China men from funky Chinatown They were trapping when up, they were trapping when down It's an ancient Chinese art, and everybody knew their part For my friend, ain't you a stiff, then I'm kickin' you in The Pit Everybody was Kung Fu fighting, those kids were fast as lightning In fact it was a little bit fright'ning, but they fought with expert timing There was funky Billie Jim and little Sammy John He said, here comes the big boss, let's get it on We took the bow and made a stand, started swaying with the hand A sudden motion made me stiff, now I'm in falling in The Pit Everybody was Kung Fu fighting, those kids were fast as lightning In fact it was a little bit fright'ning, but they did it with expert timing -------------------------------------------------------------------------------- SINGLE PLAYER : Nope. TEAMPLAY : Yep. (1vs1 too) DEATHMATCH : Not really... maybe. NEW TEXTURES : Yep. (ripped from Mortal Kombat or modified valve stuff) AHLMD TEXTURES : bxrocka1 from Bunnyx mlomarble from Mloclam Alice =GR= NEW SOUNDS : Yep. (ripped from Mortal Kombat) -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : From scratch. PREFABS USED : Nope. EDITOR USED : Worldcraft 3.3 OTHER UTILITIES USED : MSPaint, Photoshop, Wally. KNOWN BUGS : The ceiling (ground floor) in the snake dojo may shimmer a lot (I think I fixed that)... Other than that, none anymore. COMPILE MACHINE : P3 800, 394MB SDRAM. -------------------------------------------------------------------------------- * NOTES * -------------------------------------------------------------------------------- - This version is stripped from it's static models of the original version. Too many epoly's could ran crap on your setup... - Based on the level with The Pit from the arcade game Mortal Kombat. Sounds and textures from the arcade version, music from the Genesis/Megadrive version. - Destroying the wooden dummy accomplishes nothing, really (don't say I didn't warn you :) ). - If you play this with Beta4, you won't get knives. Better or worse...? - r_speeds are lowest midway The Bridge. You might want to keep fighting there? - If this map is too dark for you, it's probably your monitor. Try using programs like "Powerstrip" to correct the brightness. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- www.valve-erc.com Gizzmo for finding bugs Plexor for general feedback and info ================================================================================ * COPYRIGHT* -------------------------------------------------------------------------------- Don't use the map as a base for your own map. Don't use Huggy2.wad for your own map. Distribute ahl_hugfu.zip only with this text file in it, both unchanged.