================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Marble Gardens FILENAME : ahl_marble.bsp AUTHOR : [DoD]BeerDog DATE : Dec, 2002 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : effigy103@hotmail.com HOMEPAGE URL : http://www.denofdeath.com --------------------------------------------------------------------------------- This is a DoD Productions map. What does that mean? We are a community of mappers. While some of our maps are done in a communal fashion, most are made by individual DoD Production members with intense support from the group. If you are a mapper (or are just friendly) come on by and say hello at http://www.denofdeath.com. And if you see us in game... run for cover! --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- Theme is mainly open space and, of course, rock, marble, and concrete. This version is ported specifically for Action Half-Life by request. Each room suits a different type of gameplay loosely, although long range weapons are a key in this map, but they are not the only deciding factor. --------------------------------------------------------------------------------- SINGLE PLAYER : No CO-OPERATIVE : No DEATHMATCH : Yes SUGGESTED PLAYER LOAD : 6-12 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : No NEW SKYBOX : YES (see credits) Secret : Yes, but more like an easter egg. There is a way to it. --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : Marble Gardens (HLDM) by Firewater_Fischer firewater_fischer@yahoo.com EDITOR(S) USED : Valve Hammer Editor 3.4 OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's Half-Life Compile Tools, Adobe Photoshop 5.0 KNOWN BUGS : Nope COMPILE MACHINE : PIII 800 MHz, 384 MB RAM. Compile time: 45 minutes. --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : ahl_shogun --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't: .bsp/.ini/.txt/.res/.loc go in \action\maps. .wad go in \action. .tga go in \action\gfx\env. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, GearBox Software, and The Akimbo-Team. I would specially like to give thanks to Firewater_Fischer for emailing me his original .rmf and .wad files. The textures come from a variety of sources... Almost all the textures came from firewater_fischer. AHL textures by Dirk Schraeer (aka banana) The DoD logo by Jason Philips, Derek Edwards, and Christopher Parkinson. The skybox: "dm_citadal2" by Nathan Goulden. I'd also like to thank the fellow members of the DoD Productions Group: Corpsinhere, Skullman, Father Brandon, and Kaos, for being there when I needed the help. check out: ahl_silo, ahl_drydock by Skullman and soon to be released ahl_white, ahl_snowcastle by Corpsinhere ahl_newyork by Father Brandon ahl_midnight, ahl_afgan, ahl_subwayz by K@0$ Lastly I'd like to thank the DoD and the DHR clans for play testing the map. ================================================================================ * COPYRIGHT / PERMISSIONS * ================================================================================ This level is (C) 2002 Greg Sherwin. Authors MAY NOT use this level as a base to build additional levels. No decompiling, hacking, or modification of the .bsp or related files will be tolerated. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM! 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