========================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Monorail FILENAME : ahl_monorail.bsp AUTHOR : Bulletbait (Dave Regis) (& some retexturing by Jinx) DATE : June 25, 2002 (Sept 2003 for new version) GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : bulletbait@yahoo.com HOMEPAGE URL : http://mass.dabait.com --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- ahl_monorail is set in a small city... parts of the city are made up of crusty old buildings, while other parts have been modernized. Part of the modernization effort was the construction of an efficient, clean monorail system to tie together the old and new. The map is all about the exteriors, streets, ledges, rooftops, and the monorail system itself. Building interiors are very minimal, only provided as a means of travel. --------------------------------------------------------------------------------- SINGLE PLAYER : Yes CO-OPERATIVE : No DEATHMATCH : Yes TEAMPLAY : Yes SUGGESTED PLAYER LOAD : 4-14 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : Yes --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : all new PREFABS USED : none EDITOR(S) USED : Hammer (WC 3.4) OTHER UTILITIES USED : Wally, Paintshop Pro 7, Zoner's, HLCC, ResGen KNOWN BUGS : Elevators of death COMPILE MACHINE : Pentium 4 1500, 768mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : Nshift11, bbCity, bbCity2, ahl_Dayshift, ahl_bbDistrict, Subway2, ahl_hood (these two are AQ2 ports) --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, and The Akimbo-Team. The Music: A huge round of applause for [A$Z]Borg, creator of the music you hear on this map. He composed 'Follow the god that railed' for this map, and I was given the challenge of trying to select short sequence loops to include on this map. Mapping Support: Everyone who makes http://ahlmd.telefragged.com/ possible, those who host it, the moderators and the contributors. Everyone who hangs out on #ahl_mapping (gamesnet IRC) "The Handy Vandal", http://www.karljones.com/halflife/almanac.asp The Textures: Blazeeer: This guy has a ton of great original textures available, and they are the primary textures I used when I retextured the map. (http://www.blaz.cscentral.com/textures.htm) -Jinx Banana... a few of the textures. Remedy Entertainment Ltd. for their gracious sharing of the MaxPayne textures... great stuff! (C)1998-2001 Remedy Entertainment Ltd. Cayle George -- cg_megawad_v1 texture.wad Chronic Textures by MasterPlan inc. and Fullerene Productions Inc. (meatpak@hotmail.com) -- Chronic.wad I did most of the signs, and some heavy modification of some of the textures from the above mentioned WADs (e.g., take a given wall with windows, make a version without windows or vice-versa... or brightening a texture). poke646- I think I replaced most of them, but there are probably a few left in here -Jinx Play-Testing: Thanks for the crew at the Doghouse for tolerating the developing iterations of this map and for providing great feedback and play-testing. The LOC file: Jinx: I'll do it ya bastard! ;P The sky: City 2 -- an environment map by Vlas (from Wadfather) (new version) ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact.