================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Nightshift FILENAME : ahl_nightshift.bsp AUTHOR : Bulletbait (Dave Regis) DATE : July, 2002 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : bulletbait@yahoo.com HOMEPAGE URL : http://ahl.telefragged.com --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- ahl_nightshift is a remake of ahl_Dayshift which is a remake of Nightshift (nshift11). Structurally, it's mostly the same, but a few changes were made: + The garage area has been restructured to provide more play options, upper-deck, and stuff. + A second route to the roof of the Admin building was added making it more difficult to camp up there. + Exploding AC units have been added to the roof to make things more interesting. Why do they explode? I have no idea. They just do. + Several doors have been removed + The door to the subway train has been removed + The subway train has been restructured a bit to improve r_Speeds + The sewers have been removed, but new, easier to access routes have been added... plays much faster now. In single-player mode, the level is populated by grunts and ninjas... the admin manager can help you if you get injured badly :) Note that these NPCs can also appear in multiplayer games if you have MP_ALLOWMONSTERS set to 1. Just beware, the grunts and ninjas leave their weapons behind. --------------------------------------------------------------------------------- SINGLE PLAYER : Yes CO-OPERATIVE : No DEATHMATCH : Yes TEAMPLAY : Yes SUGGESTED PLAYER LOAD : 2-10 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : nshift11 / ahl_Dayshift PREFABS USED : Sofas, chairs, tables, vending machines, subway train EDITOR(S) USED : Hammer OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's, HLCC, ResGen KNOWN BUGS : Nope COMPILE MACHINE : Pentium 4 1500, 768mb RAM --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : Nshift11, bbCity, bbCity2, ahl_bbDistrict, ahl_Dayshift, ahl_monorail, Subway2, ahl_hood (these two are AQ2 ports) --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, and The Akimbo-Team. The textures come from a variety of sources... Mucho thanks to: ME! Some of the textures are of my creation... in particular, the textures used to texture the large panel van. Mloclam (psyduck@planetaction.net)... textures from his WAD(s) were used extensively. Banana... textures used on the cargo containers and some of the crates. Rogue (rogue@planetaction.net) ... Soda machine textures Spooger (http://www.planetunreal.com/spooger/) for his crate textures (amongst others) Undule (Timothy Andrew Wilson, undule@tampabay.rr.com) for maggot1-2.wad textures ... only used one or two, but there's lots of great stuff in there. Yves Allaire aka evil lair (hfx@planetquake.com) for some crate textures in the q3evil2.wad. Locknut (Locknut@netscape.net) for some great architectural textures in the StLouisWAD.wad and VeniceWAD.wad files. Coma (coma_w@hotmail.com) SUV textures from his NYPD SWAT prefab pack The LOC file: MrPaladin! Prefabs: Subway Train -- excellent work(!), but I modified it quite a bit, simplified some brushwork to get r_speeds down. Author : Dave Waters E-mail : baseman@msn.com Benches -- nice, needed minor modification to scale, changed individual slats to single, larger boards. Autor : Freddy Kruger E-Mail : DCNewson@yahoo.com Snack Machine -- breakable glass, nice touch Dumpsters -- simplified a bit Author : Yak_Fighter Email : YakFighter@aol.com Hanging Lamps -- awesome atmosphere Author : QuakeGuru E-mail : quakeguru@aol.com Explorers (SUV)-- very minor tweaking Author : Carlos Salgado E-mail : carlos@picklepc.com Remaining fixtures Author : Anon, included with Worldcraft 3.3 ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact.