===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Revenant Filename : ahl_revenant Authors : Jinx Authors Email : jinx@cryotank.net or matthewblevins@hotmail.com Home page : http://www.cryotank.net/maps/ Description : a DOOM-ish temple map Previous Maps : ahl_hypersanctum, ahl_gebasement, ahl_meatpit, ahl_stormvale, ahl_battleschool Upcoming Maps : ahl_temple, ahl_stormvale_v2 ------About This Map------------------------------------------------- Revenant is based on a map layout I drew up about 5 years ago- before I got a computer! I was bored one night a few months ago and took about an hour to make the basic layout in Hammer. Then I went back and started to work on it and retexture it and... it ended up being pretty damn cool! "Revenant" is a reference to the DOOM baddie of the same name. ------Credits and Thanks--------------------------------------------- Springer for the Angel player model. It is a reskin of the Chingamy model from AHL by Decimal and Sonique. Tormentus for letting me include his Tormenter player model. Varinger for converting Tormenter to AHL. Kissamies for the nice waypoint file. The map is really fun with bots now! Orpheus, Alice, corpsinhere, and everyone else who gave me such good feedback on this map. And the AHLMD forums and Snarkpit in general. The map is better because of their help! BORG for the rain sounds outside (from Stormvale originally). MeanRabbit.com (http://www.meanrabbit.com) for the rain sound on the roof (mr_ prefix). The people at Valve who did Deathmatch Classic. I use mostly textures from this mod in the map, as well as a skybox from it. Firestarter, Rawhyde, Heatmiser... basically the "wikked" folks who open-sourced those maps for Action HL. The gargoyle models are from those packs, please see the readme in the models/jinx/ directory for more information and terms of use. (http://www.wikkedwares.com/main.htm) ------Texture Credits------------------------------------------------ Manah: some textures from his public wads. (http://www.planethalf-life.com/manah/) Cayle George: a few from his "megawad". (http://www.planethalflife.com/cayle/) Deathmatch Classic: some textures are from this mod's wad. (it's valve, so I think it's open to use) DeepQantus and Hondo: I used their animated rain textures (from Noir and Endless Rain). Muad'dib: I used a texture of Muad'dib's to make the glow sprite on the fires. (http://www.planetunreal.com/muad/) (http://www.planethalflife.com/wadfather) MasterPlan: I used an animated fire texture in his Chronic texture set to make the fire sprite used in this map. (http://www.planethalf-life.com/wadfather) X-Tender: I used a texture of his for the skylight window. (http://www.fuchtelworld.de) Doenerking: That amazing water texture is his. (http://www.thedoenerking.de/) [WTF?]Evile Dick: The beautiful stained glass windows behind the gargoyles are from his Stained Glass set. I modified them for transparency around the edges. (http://www.planethalflife.com/wadfather) Jinx: I made the plant texture for the plants in the water myself out of some pics I found online. ------Additional Info, Tips, and Notes------------------------------- Most weapons/ammo spawns are located in the ramp areas. The 50cal is in the water. The grenades are located on level 3 (by a door with some knives), level 1 (in a fire), and on the platforms the gargoyles are standing on. You can dive from the 3rd floor and break the gargs, landing on the platform (though you take a lot of falling damage). Aren't you glad you read this readme?! ------Play Information----------------------------------------------- Single Player : No grunts or monsters, but there is a great botfile by Kissamies. Deathmatch : Yes. Teamplay : Yes. LMS : Yes. Modification : Action Half-Life Map Description : A DOOM-esque temple How Many Players : 4-12 (medium-sized map) ------Map Information------------------------------------------------ New Textures : Yes, no default HL textures here. (see credits) New Sounds : Yes. A few from Borg, a few from http://www.meanrabbit.com. New Models : Yes, by Springer, Tormentus, and Firestarter. New Sprites : Yes. A flare sprite by Muad'dib's and a fire sprite by Masterplan. New Skymap : Yes. "dmcpbk" from Deathmatch Classic. ------Construction--------------------------------------------------- Base : None. Editor(s) used : Valve Hammer, Zoner's Tools Texture editors : Wally, Photoshop Compile Machine : Athlon 2700+ 1GB ram Compile time : About 10 minutes. Playtest time : A few small sessions. ------Copyright-Permissions------------------------------------------ Authors may not use this level as a base to build additional levels without my direct permission. You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. This zip may be distributed ONLY over the Internet. You are NOT authorized to put this zip or its contents on any CD or distribute it in any way without my permission. Which I may give, just ASK ME! You are not allowed to sell or distribute this zip or its contents for profit. This includes distribution on FilePlanet and other websites which charge people to download. Basically you are NOT allowed to make MONEY off of MY work.