The Job ===================================================== STORY ==================================================== Evening. The sun is going down and the city has grown to a quiet calm, as if a storm were approaching They have your son and want a ransom. "Get the money any way you want," the voice on the phone told you. "But our boss has had trouble with the Last National Bank lately. If you can get them to make a sizeable donation on your part, there might be something in it for you." Hopefully the police don't have too much of a problem with the idea. ===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : The Job Filename : ahl_sp_thejob.bsp Author : FlashFearless Author Email : guttercat@sideshow.org Home page : www.sideshow.org/Honor ------Credits and Thanks--------------------------------------------- um, all kinds of stuff. mloclam(alice?) for putting together the kintex and clamtex files. I also used a bunch of max payne texures. also used car prefabs by ComaWhite (swat stuff), Clay_9 for the mustang, also a pack of low poly cars from...somebody (can't find the readme?). Also Antischism for suggesting the skylights ------Play Information----------------------------------------------- Single Player : yes, that's right. Deathmatch : no, don't think so Teamplay : I dunno, is coop possible? maybe. ask somebody. no, not me, ask somebody else. Modification : AHL (hence the ahl bit) How Many Players: 1 ------Map Information------------------------------------------------ New Textures : yeah lots of stuff (not mine) New Sounds : 1 ------Construction--------------------------------------------------- Base : None Editor(s) used : worldcraft Compile Machine : pIV 1.5 Compile time : 40 minutes Playtest time : eh. ------Map Instructions----------------------------------------------- unzip to action ------Copyright-Permissions------------------------------------------ Don't mess around with this if you don't ask me first. No, don't make sequals or prequals either, I have plans for that (if mapping for SP doesn't destroy me first).