================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : Unforgiven FILENAME : ahl_unforgiven.bsp AUTHOR : [DoD]BeerDog,[DoD]Skullman,Corpsinhere, and [DoD]K@0$ DATE : May, 2004 GAME : Action Half-Life TYPE : All modes EMAIL ADDRESS : effigy103@hotmail.com/chrisdavidparkinson@hotmail.com/ corpsinhere@yahoo.com/jaysunrad@hotmail.com HOMEPAGE URL : http://www.denofdeath.com --------------------------------------------------------------------------------- This is a DoD Productions map. What does that mean? We are a community of mappers. While some of our maps are done in a communal fashion, most are made by individual DoD Production members with intense support from the group. If you are a mapper (or are just friendly) come on by and say hello at http://www.denofdeath.com. And if you see us in game... run for cover! --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- Small western town, where the bandits have taken over. A group of lawman sent in to clean the town up and take the town back. Weapon restrictions are in place as to keep with the western theme. So strap on your 6 shooters and go have some fun. Oh, and don't forget to visit Miss Wong up in the Bordello, tell'em BeerDog sent ya. --------------------------------------------------------------------------------- SINGLE PLAYER : No CO-OPERATIVE : No DEATHMATCH : Yes SUGGESTED PLAYER LOAD : 6-12 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (see credits) NEW SOUNDS : Yes (see credits) NEW SKYBOX : YES (see credits) NEW MODELS : YES (see Credits) Prefabs : YES (stove by Motorbreath) Secret : No --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : Scratch EDITOR(S) USED : Valve Hammer Editor 3.4/ QuArK 6.2 OTHER UTILITIES USED : Wally, Paintshop Pro 6, Zoner's Half-Life Compile Tools, Adobe Photoshop 6.0 KNOWN BUGS : Nope COMPILE MACHINE : P4 2.2 GHz, 256 MB RAM. Compile time: 20 minutes. --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHORS * --------------------------------------------------------------------------------- ACTION HALF-LIFE : ahl_midnight, ahl_white, ahl_silo, ahl_drydock, ahl_killington, and ahl_tratoria --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. If somehow you can't: .bsp/.ini/.txt/.res/.loc go in \action\maps. .wad go in \action .tga/.bmp go in \action\gfx\env .spr go in \action\sprites .mdl go in \action\models\beerdog .wav go in \action\sound\beerdog --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Id Software, Valve Software, GearBox Software, and The Akimbo-Team. Custom Textures by: X-Tender E-Mail: xtender2k@gmx.de Hoempage: www.fuchtelworld.de ICQ: 64276641 Skullman - bordello room, cowboy misswong, and wanted posters Corpsinhere - outfitters sign, and he put the moon on the outhouse (David Gurrea original texture for outhouse). Textures also used from Outlaws mod Thanks Tontoe!!!! http://www.planethalflife.com/outlawsmod/ Custom Models by: Player models - Please see their readme files for credit. Player models - Varinger ahl conversion. Miss Wong - Edited by Skullman. Cactus - unknown Lantern, barrel, and sack - Outlaws Mod Thanks again Tontoe!!!!! http://www.planethalflife.com/outlawsmod/ Custom Sounds by: Cancan - Offenbach ,"Orpheus In the Underworld Overture". Edited by Targetbot69. Hainoon - by Borg http://www.cubeb.org/ . Edited by Corpsinhere. fl_loop - Edited by Skullman. Steam and whistle - Edited by Varinger. The skybox: Unknown We'd also like to thank the play testers: sancho, spadessmile, fear and loathing, varinger, tontoe, inquity, assassin, almostdead beerhunter, bulletbait, johnny rotten, edge damodred, neodeadlyraye, jinx, and fobos. Special Thanks: To the mappers at the Ahl Map depot that helped me along the way. Beerhunter Jinx Bulletbait And to [DoD]Father Brandon who helped me with some of his mapping wisdom. Last but not least, I wish to thank LunaFaye for her help on designing Miss Wong's Room. Sometimes a map needs a woman's touch!!!!! ================================================================================ * COPYRIGHT / PERMISSIONS * ================================================================================ This level is (C) 2004 Den of Death Productions Authors MAY NOT use this level as a base to build additional levels. No decompiling, hacking, or modification of the .bsp or related files will be tolerated. But if you ask for permission then go for it!!! :) You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM! This LEVEL may be distributed ONLY over the Internet. No money may be charged for this level AT ALL without first getting WRITTEN permission from the authors. You are NOT authorized to put this LEVEL on any CD or distribute it in any way other than through a FREE ACCESS website or FTP site without my permission. Action Half-Life (C) 1998-2001 The A-Team. Half-Life (C) 1998-2001 Sierra On-line and Valve L.L.C. All rights reserved. .Y . .++.+ .... ...$D0222A0 $+%%%%%....+++%++ ..+$20YAHHUAU0DY%YYYYY00Y000Y..%%$.. $$ADD0Y220UQHHDAH.YY2$$$DU##HADD2++.%%. +YA0Y22$$%%%%20QHQAH.YY2%%2UA0002YY00D%+.+$. Y00Y2$%%+++++++%$2UHUH.YY2%%0UY++++%%$2Y00Y$$2+ %20YY$%%%++++++++%$YDQ#AH.YY2%%0A0%%%++++%%$$22$2$22+ +YD02$$%%++++++%%%%20AQHAAH.YY2%%$0DDDD2++++++++%%222AU$ .DQA22$%%++++++++%$$2UA0DU0AH.YY2%%$2YDDDD$+++++%$2Y00YYDU2 .YU#D$$++++++%%%$$20YDHQD0DYAH.Y22$202YY2YQY%+++$AAAAQD$$$$Y0 . +20DQA$%++++%%$220D0UM##H000YAH.2$2YAD#U0DD#02%++AA$++0A%+%$$U# +. YAA0AQUDDDDDY2Y0A2QNM$ Q#AUAAH.2$2YD+ 2UNHAD0YYAY$..2DY$%$2UH# ..%0QUAAQHQ0DDAAQDD0DD%2 HHHH#N+2$Y#U+ 2U#HH#D%+..+$0DADUHNQD% .++UU0222DQ0%%$YDHDAY++ YQAUQM$22A#D +0N#Y$%+...+%$$$AHDYU. +.0#A2%%%YAD%%2DUHA$ +QDDQM200A#0 0AD02+.......+0UY$0Y. 2+D#DY$%%%2DA2$0UNA +UYUN$#NMQ0 $QA$+..... .0A$%$0Y .+$D02$$2Y0DUDY0#U$ %HYA#.ANHA+ UHU2%+.....YUD2Y00+ . +$02%$DDDAADYQHD $MN##.0%A2. +YQ0%++.. +20DAAA$% ..%Y2$%$UY%%2Y0AY %ANA#.YUA+ $#0$%.. .++0UDD +. Y$$%%$UY%%2DQ$ AHU#.DU0. YA$$+.. .+%%0D0D. %.+Y$$%%$ADY0U#0 %AQ#.UHQ+ 0AY%+..%2DD0$$0Y .+0YYY2$$2DU#N# +YUAYUH#+ YY$++2D$%2$+%2DU $$YUQUUUDY%$YD2 . .22YHHY+. Q0++0A%...+%0HU +2Q#Y$$0UD$2DQ +. ..$%.%2%+%2$ $Q$$AD%. .%DQU2 +0YQA2%%0QA0A#+ .. .%$YDDAD02%+$YYY$+ 2D2DU2+++$UU0D+ $QUA2$%%2AUQ#D .$YAHNNMMMMMN#Q02$$YDY MQ##ADDDAU02A+ $ADY%%%%%$2A#2 . +2DHNMN#QUUUUUUQHHU0$YDU0+ 2QHH000002%2D+ $$$$%%%%%$$A+ + $UHMMH0 .2UN#AY2DUH AQA$..+..+$D+ Y%$%%%%%%$Y%+ ..+.+YUNMH+ %%%%%%+..+AMHAAYDUM %NU$.....+$DA Y2$$%++%%$Y. %2+ .0QHMN% .%$%%+++++%%++2D#QU00AN2 $NUY$2$+.+%DU Y2$%%%%%%2D+ $%++0UHMQ2.$2%+.. ...+++%YU#QUAUNA DDAAUU2.+$DY Y2$%%%+%%2A$ 2$$YUQMH+..2$+. ....+$YAQQUQNM+ 0Y2$2UD++$DD Y2$$%%%%%YU2 2DAYUQHM0..$22$%%+ .+%%%$$$YY%0QAANM0 +0%++0A$+$D0 0Y2%%%%%%0U% UAD0Q#NM%$$D022Y0$%.+%2Y2222YY0H.QUAQNN +AY00AD%+$DA U02$$$$22DQ$ %#AYDQQMMMAMMMMMM#Y2%$2UNMMMNH#$02UQDUHM $N#AD0%%+YQ+ 00YYDAUUQQD 2DDYUQQQHNMMMMMMMMU2%2DMMMMMMMN#Y.0UUQHM YMU2$%++$U#+ .Q0AUDYY0Q#% YAD0###QHNHNMMMMMMD%$YDMMMMMNHNU$%AUQQHM 2MDY2$%YUQ0 +QAUA2$%2QH% 0HQU#HHNMNY2UHHHHQ%%0YUQHNHHD2UH##QUUU#M YM02Y$2U#U$ D#HUY%%$DQ0 0NH#Q#MMMD . .00#Y %UQ#QUDQHM AMUUUAAQUU0 #Q02$%%YD# MMHQHMNY..0$ 00HDM# .$$2UMM#UQHM #MQUUUQ000 0YY2$%%2Y0 MMHQ##HMNY02222Y0D% %%%2$$$22%MMD%2QHMM 0#02.Y22A2 %QY2$$$$2A% 0MMQAAHMMH0202$%%. . . $%%%Y0YUY.$DHNM0 .%ADD+$$YA+ .QA02$$$2A% 2MMHQQQHMMMNU+$YY2$$Y$%Y220UUH0%$UQHMM2 $2Q0$2$YQY Y#DY2$$2UU$ #MNH##QHMMMQYYDAA#0DD0HAAYMMU.%UUQNM# A20Y2$$D#+ 00002$2#U2 0MMH##UH2%. NMMMMMMMMNMMQMQ+2DUQHM#2 %+$Y$$$YA +UDY$2QUD. MMN##QHM0YMMMMMMMMMMNMMNMN#Q#QHMM +++$Y$$2U% +HQ022UUU% 0MMN##NMNMMMMMMMMMMMMMMMMNNQHMMM+ $.+YY$YU0 +0U0Y0U#H+ #MMNHU222222222222222222DNMM0+ ++2Q#U0U2 +HQD20DUD+ +0MMNU2$%+++%+%%%++%%$0D#MM0 .+.0AAQQY 0HQY2Y0QD 2#MMNN#QQQQUUUUUQ##NMMMU0 .$.%Y20HQ 2UU0YYQN2 2UMMMMMMMMMMMMMMMMM#2 + +$22QU $AUUD#NH+ 2#MMMMMMMMMMMMMU .0AAH$ $ANMM##Q +22222222 %UQHN+ +AHMUY0Y+ +QUQY +0#UD0Y2% .$UNQY +UQADY0$ .0Q#D++ 0MAUDDY. YQ0QU QA0UD0. .%0$$2 +$$DDYY. 2NA$ .$22000Y%. +$0UD2 ..+Y0D2$ %$2$DA2$+ %$2 .