AHL Urban Riot v2.1 ==================== Changes in v2.1 --------------- Mat file errors corrected, thanks to Kissamies. Zip file for all installaphobes. Rain removed to increase FPS. Windows widened in flat to aid stunting and coach roof accessible from road. Suggested by [A$Z]Borg Billboard lights made uncampable on suggestion from [A$Z]Larusso Changes in v2 -------------- Players radio binds are now audible. Map was reskinned a bit. Extra vehicles added. Waypoint file added. Usage ----- This Map is to be used only for AHL (Action Half Life). This Map is not to be used by any other mod without permission of the author. This Map is not to be decompiled. Author ------ [ladnet]brad brad@ladnet.darktech.org www.ladnet.darktech.org Files ------ ahl_urban_riot2_1.bsp ahl_urban_riot2_1.ini ahl_urban_riot2_1.mat ahl_urban_riot2_1.loc ahl_urban_riot2_1.res ahl_urban_riot2_1.awf whousert.tga whousedn.tga whouseft.tga whouself.tga whousebk.tga whouseup.tga arcade2.wav birdfly2.wav citynoise1.wav citynoise2.wav club1.wav copter.wav csbell.wav doormove10.wav doormove9.wav muzak.WAV neon.wav policeradio1.wav policeradio2.wav waka.wav Theme ----- The gun store has been looted. The local hoodlums have armed themselves. The police have surrounded the area. Time to shoot the place up. r_speeds -------- This map has some high speeds so will no doubt be suited to vote in for people with machines with a little more guts. r-speeds in some areas are around 1000 to 1100 mark. Known Bugs ========== Under Linux the club lights and record decks may stop after a few rotations. This is a known problem with the Linux server and is currently not fixed. The fridge lights sometimes get confused and stay on even the door is shut. This map is also a little ugly. Credits ======= Textures -------- Obviously to.... Banana Hondo OctaveDoctor Plexor Drumdude DOOManiac Axel (least I think he was a real person?) and any other AHL mapper I have forgotten. Other not necessary AHL textures used belonged to.... Cayle George Dethtex schwenz@evilfucker.com http://users.nac.net/schwenz/ author: Sock email: sock@planetquake.com URL: http://www.planetquake.com/simland The Mighty Pete EvileDick@digital-e.demon.co.uk X-Tender -------------------- E-Mail: xtender2k@gmx.de Hoempage: www.fuchtelworld.de ICQ: 64276641 -------------------- Unknown Author of STW textures Max Payne Textures Courtesy of (C)1998-2001 Remedy Entertainment Ltd. KingPin textures originally donated by Xatrix and tiled and modified by Mloclam. psyduck@planetaction.net Sampa Texture Set - by Roger Mataleone (mataleone@yahoo.com) Wad "WaterFront2" by Waldo Jinx's wads http://pooka45.tripod.com Prefabs ------- -Bins, TV's, Benches- [ladnet]Hunter -Fridge- Predicator2000 predicator2000@email.com -Coke Machine- heBrain (Pierre Dimba) Email Address : smokey_1024@yahoo.com - Dumpster's - By : Tanny "Clone" Lund E-mail : tannyl@mail.dk Website : http://xg.dk/avsp/ -Swat Pack- Some modifications to exisiting prefabs also made Title: : NYPD SWAT prefab pack Description: : Prefab pak for CS:Halflife Filenames: : NYPDSWAT.txt, coma_swat.wad, CStrike_NYPDSWAT.ol, police.wav Author : prefabs and textures by ComaWhite Authors E-mail Address : coma_w@hotmail.com ICQ : 30061132 ====================================================== -Lamps- Robert robert.der.meister@jan.net -Centipede and Pac Mac game- Unknown! If you ever read this let me know! No note in zip file. Rest of arcade machines are esentially same machine reskinned. -Kitchen Stuff zip with table and seats- Used these re-skinned. Authoer unknown, was on prefab land. Sounds ------ Sounds in AHL used by this map are moved to the ladnet directory in case they move around in a next release of AHL. These are: csbell.wav citynoise1.wav citynoise2.wav neon.wav doormove9.wav doormove10.wav All other wavs download from free wav sites and re-editing work done by [ladnet]sykes Help ---- [ladnet]PublicLag.[ladnet]vimes,[ladnet]hunter and the inhabitants of the AHL Map Depot Forum. The ladnet crew in Bristol [ladnet]tcr and [ladnet]sykes for technical services. If I have missed anyone, appologies. [ladnet]brad brad@ladnet.darktech.org www.ladnet.darktech.org