Map name: Water's Edge File name: ahl_watersedge Date: July 28, 2009 Author: [FunnyFarm] Varinger Contact: The Ministry Of Action or GHGclan.com forums are the easiest way. Next easiest might be jumping into a game with me. I don't check mail much, but you can probably get it off a forum or maybe even the Map Depot or Haven o' Frags sites. Description: A small snackshop, run as a front for the mob. Of note to server operators: Added some goalmode-only breakables to offer alternate gameplay in goalplay mode. It's still the standard teamplay-style gameplay. Just with different obstacles that encourage alternate movement routes. mp_nogoals 1 makes the shop fairly open, while mp_nogoals 0 adds strong breakable shutters to most access points aside from the front doors, potentially making it more of a stronghold battle. Play whichever variation you prefer. I have included an ahl_watersedgeb6.cfg_bak file for servers that normally play with goals disabled (which many will, due to the adminmod incompatibility with RC2's NPC assassination goals). To use the alternate gameplay, simply rename it to ahl_watersedgeb5.cfg and leave it in the maps directory. This should enable goals for that map (tested this with adminmod). Servers that normally enable goals but don't like the gameplay with the breakables can also disable them by renaming the file, but editing it to read: mp_nogoals 1. If you downloaded the map from a server, you probably don't have this file. You can create one yourself: It's a one-line text file, reading mp_nogoals # Simply choose the number that activates the style of gameplay you prefer. Make sure the file is in the action\maps\ directory. Changes from last beta (beta 5): Rekajiggered the func_breakable grates for goalplay. In b5 they for some reason were ignoring berettas and HC hits upstairs. Redid all of the similarly constructed ones to make sure the func_breakable brush was outside and not considered unreachable by those weapons. Narrowed the flipping mercedes out front. Fixed the rocket ladders on the fire escape. Oops! Moved a couple spawns out of the limo's path for roundless modes. Minor increase in explod-a-car damage. Shortened time it takes for the oil to reach the canal. Decreased strength of upstairs shutters. Some other really minor stuff. Was intended as a beta, but I couldn't think of anything more to do with it, and AHL seemed to be winding down in favor of AHL2, so here are. Slightly less pretty than hoped for, but that was probably just wishful thinkin' anyway! Known bugs: Limo seems happy to squish prone people who are not even in front of, beneath or above it. Do not know why! Usually not a problem, at least. Credits: Prefabs: Lightbulb prefab by Motorbreath. Desk combo set prefab (portion of it) by monkeyoflove. Blender prefab by Dark Bishop. Exploding microwave prefab, by Razor, fiddled with by me for AHL. Molotov cocktail prefab by PQ Scorpion, once again fiddled, to prevent crashes :P Snazzy mercedes prefab and accompanying textures by chaos. Helpful limo prefab by DarkPhoenix and tweaked a bit by myself. Models: Zombiegrrrl model, by an unknown reskinner. Sounds: 7mary3's song, clipped by me. Sprites: One of Jinx's snazzy fixed-axis fire sprites.