================================================================================= * LEVEL INFORMATION * --------------------------------------------------------------------------------- TITLE : White FILENAME : ahl_white.bsp AUTHOR : Corpsinhere (Broos Nemanic) DATE : December 2002 GAME : Action Half-Life EMAIL ADDRESS : corpsinhere@yahoo.com HOMEPAGE URL : http://www.denofdeath.com --------------------------------------------------------------------------------- This is a DoD Productions map. What does that mean? We are a community of mappers. While some of our maps are done in a communal fashion, most are made by individual DoD Production members with intense support from the group. If you are a mapper (or are just friendly) come on by and say hello at http://www.denofdeath.com. And if you see us in game... run for cover! --------------------------------------------------------------------------------- * LEVEL DESCRIPTION * --------------------------------------------------------------------------------- Ahl_white is a singularity(black hole) lab with a cleanroom. Most of the action will probably take place in the "Lollypop" area (you will know it when you see it). Press the button to go inside the sterilization chamber. Press the inside button to close the door behind you (to keep out that nasty sterilization beam :)). This will also raise the lollypop. If you manage to press the button revealed in the console you will kill everyone upstairs out side the sterilization chamber. If someone shoots the lollypop before you press the console button...you die. Cool, huh? The secret is quite fun and sort of...uplifting ;) --------------------------------------------------------------------------------- SINGLE PLAYER : No CO-OPERATIVE : No DEATHMATCH : Yes TEAMPLAY : Yes SUGGESTED PLAYER LOAD : 2-10 DIFFICULTY SETTINGS : None NEW TEXTURES : Yes (I made the white texture :)) NEW SOUNDS : Yes --------------------------------------------------------------------------------- * CONSTRUCTION * --------------------------------------------------------------------------------- MAP BASE : From scratch PREFABS USED : none EDITOR(S) USED : QuArK OTHER UTILITIES USED : Wally, Photoshp 5, Zoner's, Goldwave KNOWN BUGS : nope COMPILE MACHINE : Athalon 900MHz 392M RAM COMPILE TIME : About 36 hours! --------------------------------------------------------------------------------- * OTHER RELEASED LEVELS BY THE AUTHOR * --------------------------------------------------------------------------------- ACTION HALF-LIFE : Someday I will finish ahl_snowcastles --------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * --------------------------------------------------------------------------------- Unzip this (with path recursing on) to your \Action directory. --------------------------------------------------------------------------------- * CREDITS / SPECIAL THANKS * --------------------------------------------------------------------------------- Thanks to Ariock and theRaven for play testing and encouragement from the very beginning. Ariock also made the waypoint file and the texture for the ceiling of the low-g corridor. That is theRaven's voice from the sterilization chamber. Thanks to all the DoD clan (http://www.denofdeath.com)for all the support. And all my fellow DoD production members: Beerdog(founder), Skullman, Father Brandon, and K@0$ check out: ahl_silo, ahl_drydock by Skullman and soon to be released ahl_cimarron by Beerdog ahl_newyork by Father Brandon ahl_midnight, ahl_afgan, ahl_subwayz by K@0$ Thanks to banana for helping me when I first started learning about mapping (and for the soundtile texture too :)). Thanks to the developers of QuArK (http://dynamic.gamespy.com/~quark/) for making a fantastic map editor. You can get help using QuArK as well as general mapping help on #quark on gamesnet.net (owned by banana). ================================================================================= * COPYRIGHT / PERMISSIONS * --------------------------------------------------------------------------------- If you want to include this map in anything, please get my permission. Since I can't stop anyone decompiling my work, if it's not just to have a look or to do some random personal editing, please just tell me. (As in, converting to another mod) I will decide if I want to support it or not. This archive must remain intact. .Y . .++.+ .... ...$D0222A0 $+%%%%%....+++%++ ..+$20YAHHUAU0DY%YYYYY00Y000Y..%%$.. $$ADD0Y220UQHHDAH.YY2$$$DU##HADD2++.%%. +YA0Y22$$%%%%20QHQAH.YY2%%2UA0002YY00D%+.+$. 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