=========================================================================================== Title : Corridor Filename : corridor.bsp Game : Action Half-Life (ahl.action-web.net) Author : Ian Chisholm Callsign : Max Email Address : chis@cyberdude.com Web Address : http://www.ian.chisholm.clara.net Description : Small map, very fast and violent. Rounds should last <60 seconds. Good with maximum bots... Additional Credits to : Valve Software, Worldcraft, The A-Team. How original of me :) * Play Information * Single Player : No Cooperative : No Deathmatch : Not really suitable Teamplay : Perfect. One team at each end, as many as you can cram in, then re-enact the start to Saving Private Ryan. Difficulty Settings : N/A New Sounds : No New Textures : No =========================================================================================== * Construction * Editor(s) used : WorldCraft 3.3 Known Bugs : None yet Build Time : 3 hours plus an hour tweaking and playtesting Compile Time : About 20 seconds (Athlon 900 - woohoo!) Notes: : The idea came to me during a quiet moment at work. A nice stress- reliever of a map. =========================================================================================== Extra Credits: Paul 'Pie' Rochford for playtesting :) =========================================================================================== *Installation* Shove the corridor.bsp file into your action\maps folder. Easy. =========================================================================================== * Copyright / Permissions (Legal crap)* You may not distribute this file unless this text file is distributed, unmodified and complete with it. YOU MAY USE THIS MAP AS BASIS FOR ANOTHER LEVEL 'cos I'm nice like that. As long as you credit me with the original design. Ta. You may not charge money for this level or distribute it with a CD without first contacting me and attaining permission for you to do so.