================================================================ PLAY INFORMATION ================================================================ Title : Deadmans Cove Game : Half-Life Type/Mod : Action Half-Life Filename : cove.bsp Author : Stuart Crouch (AKA Payback) Other Levels by Author : Deadmans Cove, The station Email Address : stuart@deadandscreaming.fsnet.co.uk Homepage : http://www.deadandscreaming.fsnet.co.uk Author's MapFinger Page : http://www.mapfinger.com/members/stuart%20crouch/ Map's MapFinger Page : http://www.mapfinger.com/maps/Deadmans%20Cove/ Additional Credits To : NoCuRe, Bubbles and LoungeFly for bug finding : CD Warrior & Un_ethical for the textures ================================================================ DESCRIPTION ================================================================ Its a seaside cove, set at night, with one side looking out to sea. There are caves dotted at various heights around the cove, and each cave connects to one or two others (as well as looking out over the cove). The level contains a generator that, when you push the button, will shut off most of the lights for a minute. After that minute the generator can't be deactivated for another 2 minutes. Other neat features are a custom sky, and the calming sounds of the ocean. Its designed for 2-8 players. Its been tested with 2, 3 and 4 and the testers reckon it could handle more than 8 (but I have my doubts). The level is intended for Beta 3 of AHL, and I shall release a second enhanced version upon its release. ================================================================ CONSTRUCTION ================================================================ Base : Scratch Editor(s) Used : WorldCraft (accept no substitute) Build Time : 1 1/2 months Compile Machine : Celeron 400 128MB RAM Compile Time : 2793.08 seconds (46 minutes) ================================================================ KNOWN PROBLEMS ================================================================ Not really a problem, but you can't walk out into the ocean (this is to stop you jumping out of the game world). Just pretend that your character has a fear of water that comes above the ankles and the level works fine. ================================================================ ADDITIONAL INFORMATION ================================================================ Map was designed for Beta3 of AHL. Sky was created using terragen. Sound was edited using cooledit 2000. Textures not from valve are from cshrine4hl.zip found at http://www.halflife.lowlife.com/wadfather/ ================================================================ COPYRIGHT / PERMISSIONS ================================================================ Authors MAY NOT use this level as a base to build additional levels. They may however, use the sky and ocean noise in what ever way they see fit. I only ask that you give me a mention, and also let me know where it will be used. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. ________________________________________________________________ Generated by MapFinger http://www.mapfinger.com/