** INTRODUCTION ** Title : Jaw Action. Date : 2nd February 2000. Filename : Gustavo13_JawAc.bsp Filesize : 1.1mb, or thereabouts. Author : Keved, my Half-Life alias is Gustavo. Email Address : keved@keved.force9.co.uk, or keved@hotmail.com as a last resort. ICQ : 10393836 (auth required). Home Page : http://www.keved.force9.co.uk ABOUT THE MAP/ME: Jaw Action is my 13th FPS map (and 2nd for Action Half-Life). Previous maps... 01. Penitentiary (Half-Life deathmatch, released 5-March-1999). 02. Maximillian (Half-Life teamplay primarily/also deathmatch, released 15-May-1999). 03. Maximal (Team Fortress Classic territorial domination, released 8-July-1999). 04. Mad Bucking Fastards (Half-Life deathmatch, released 27-July-1999). 05. Talos (Half-Life deathmatch, released 3-August-1999). 06. C4 (Action Half-Life, released 16-September-1999). 07. TNT (Half-Life deathmatch, released 23-October-1999). 08. Orbital (Team Fortress Classic CTF, released 31-December-1999). 09. Jaw Breaker (Half-Life deathmatch, released 20-January-2000). 10. Corps68 (Team Fortress Classic CTF, released 26-January-2000). 11. The Bone Collector (Half-Life deathmatch, released 2-February-2000). 12. Jaw Operation (Opposing Force deathmatch, released 2-February-2000). Who am I? I'm 24 yrs old, English, & currently work for an Architectural Practice in NW England. CREDITS TO: 1) Valve/Sierra/id. 2) The Zoner compiling tools version 1.41. Jaw Action was compiled with these superb modified compiling tools, via a batch file. sean@dimensionalrift.com. Keep up the good work, Sean. 3) Records, for salvation from radio/tv hell. ** PLAY INFORMATION ** SINGLE PLAYER: Just to familiarise yourself. MULTIPLAYER: 4-8 players. 6 seemed the ideal amount. 16 respawn points are included. DESCRIPTION: Small map based *loosely* on a sewage facility theme. I opted for gameplay over realism in the end. PLAYING: One press of either of the buttons yields obvious results - bridges are briefly extended to the sniper rifle platform. The other sniper rifle is located inside a poisonous sewage pipe. The poison lingers for around 5 seconds, so don't try grabbing it when on low health. Not much to chunder on about here as Jaw Action is a small map with not much explanation needed. Hope you like Jaw Action. I'd appreciate feedback too...to my email address at the top of this text file. It's a major commitment putting in the time to design these damn maps, so I fully welcome any & all constructive encouragement / ideas / criticisms / praises. Job offers welcome too!! ** INSTRUCTIONS ** Extract the files manually into the following. Gustavo13_JawAc.bsp into ...\\action\maps And of course keep this text file. 8¬) ** CONSTRUCTION ** Base : Based on Gustavo9_JawB.bsp (one of my previous maps). Editor(s) used : Worldcraft v2.1 Custom textures : No. Custom sounds : No. Known Bugs : Just that I've stretched some textures, so decals may be out-of-shape/size. Build Time : A few hours to convert from Half-Life DM to Action Half-Life, and playtest. Compile Time : Around 5 minutes on my PII 300mhz w/224mb. (Full vis, extra rad). MAP INFO: Rmf size : 1700kb Solids : 741 Faces : 4523 Point Entities : 170 Solid Entities : 119 Successive revisions : 14 ** PERMISSIONS ** You MAY NOT sell this map for money without my permission. If a magazine wants it on its CD - that's fine - *BUT* you *MUST* send me a copy of the mag and credit myself with it's construction, AND INCLUDE THIS TEXT FILE. Feel free to swap it amongst your net friends & encourage them to send suggestions to me. You MAY NOT alter or add to this level without my permission. Email me if you'd like to have a look at the (1.7mb) rmf file for Jaw Action. Zips down to ~85kb. You have yerself a nice day, y'hear? Oh btw, if you see me on a server, I *CANNOT* speak Spanish/Portuguese/Smack talk/whatever...just so I ain't assumed to be a Colombian drug baron like I have been a few times before (or corderoy wearing Uruguayian goat shepherd, that happened once). 8¬) -- Gustavo.