Title : The inner City1 Filename : inner_city.bsp Author : The Octave Doctor! Email Address : octavedoc@fuckyou.co.uk Website : www.geocities.com/broadway/stage/2347 Description : A Deathmatch map based in a UK inner-city,orange sodium lights abound and it's bloody cold outside Other Levels By Me : there's a few but none have been released Additional Credits : Royston for some exterior textures,Biscuits for some others, Thanx to all below for putting up with my earlier efforts and being such stringant testers (We've hammered the map for 40-odd hours) A big Thanks to Hellbringer and AK-47 at WAVELENGTH levels department for an excellent site, and responding to my e-mail questions. PlayTesters : Agent Orange,Biscuits,Narcmoll,Royston,Kragvar,Spoon Raider Raider,TTYF,My Wife's Cooking, =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Play Information * Single Player : NO! r u daft? Deathmatch 2-4 : yep, If you like hunter and hunted style dms, this rocks! Deathmatch 5-16 : yes though if you have more than 8 players you'll all die more than you'll get frags... Deathmatch 17-100 : not recomended (but it might be 'laugh') Teamplay : No game stuff in but you can all hole yerself up somewhere I spose New Sound : Nope! Next map I do.... New Graphics : Yes!Custom textures around the place,but don't worry folks!-nowadtextures was used so no extra .wads! >8 )- New music : Nope! Next map again.... * File Location Information* Just copy the bsp into yer maps folder in the Action folder.... >8)- * Construction * Base : None Build Time : 2 weeks of evenings & weekends Map Info : ? Compile Time : About 35 minutes. Editor(s) used : WorldCraft v.2 Known Bugs : The intermission Camera may view occasionally from the wrong place-half burried in the pavement,this is from an older version of the map and shouldn't be happening on this one but occasionally it does.Just spawn and get on with the blasting!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Other Info * I've stringently worked on this map to make it gritty and detailed, but at the same time PLAYABLE, The R_speeds only creep up over 600 in about 2 places, for the rest of the map they average out between 250 and 400, so it's pretty quick.I recomend that people using slower machines set their decals to about 100, and if caught in a gunfight in a big area just head for cover (which is what most people would do anyway). The connectivity was another main feature that was concentrated on, you should be able to get anywhere in the map pretty quick once you know the layout. I've also tried to make this an Action HL map rather than an AQ2 map, quite a few city maps I've seen so far have all been to big and the proportions have been too large. * Distribution * Upload this wherever you want, just keep the ZIP intact. If you like any textures in the .wad, just rip them out and do whatever the hell you want with them. Just try to mention myself (OctaveDoctor@Fuckyou.co.uk) and Royston This level has been made out of the sheer enjoyment of AHl for fun, It is Public Domain, If you want to do anything with that invovles making money-Tough shit!If I find out this has happened I will be pissed off!This level is not be involved with anything to do with sale or money whatsoever. BE WARNED If you're going to include this level in any kind of collection, e-mail me just so I know. Don't modify this in any way. If a new version of AHL comes out with new stuff I need to add, I'll probably know, and release a new version myself. The Octave Doctor