::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::: :: - L I B R A R Y - :: :: :: Game : Action Half-Life (http://ahl.action-web.net/) :: :: Files : library.bsp, library.txt :: :: Creator : Cortex Reaver (Richard Ekblom) :: :: E-Mail : re@lycosmail.com :: :: Date : May 2000 :: :: This map is best suited for a low number of players playing Teamplay :: or LMS (with equipment). :: :: :: Copyright 2000 Cortex Reaver (Richard Ekblom) :: :: :: :: :: INTRODUCTION: :: :: My philosophy in mapping is very simple and can be describe with one word, "realism". :: I always try to make my maps as realistic as possible to the world that they are :: mentioned to. Its not possible to make a map 100% realistic but my ambition is always :: there. I.e. almost everything in my maps has a meaning and a logical explanation :: behind them, but sometimes I have to disregard to the realism in order to get a :: better gameplay. :: :: Library is my first map that I have released ever (I have made a few things before :: but nothing that was close to a release). Unfortunately this map has high r_speeds :: since my mapping skills is poor (and/or the HL-engine is week) so it can be discussed :: if this map should ever been released. Anyway, I think its still playable with a low :: number of players and its better then nothing after all 8) :: :: I'm sorry for not including any bot support in this release. I had some problems :: getting the waypoints working correctly, its a complicated process with the current :: version of Action Half-Life. :: :: Enjoy. :: :: :: :: :: INSTALLATION: :: :: This map is made for Action Half-Life (beta3 or later (?)). :: The official Action Half-Life site is: http://ahl.action-web.net/ :: :: Installation procedure: :: :: 1) Unzip library.zip which should contain these files: :: :: -Files- -Size- -Description- :: library.bsp 1103kb The map file :: library.txt 5005b The text file :: :: 2) Place all these files in your ...\Half-Life\action\maps directory. :: :: ...done. :: :: :: :: :: PLAY INFORMATION: :: :: Single player : NO :: Co-operative : NO :: Goal based map : NO :: Deathmatch : YES (not recommended, more items in level ==> higher r_speed) :: LMS : YES (not recommended, more items in level ==> higher r_speed) :: LMS with equipment : YES :: Teamplay deathmatch : YES :: :: Number of spawn points : 6 :: Recommended player load : 2 :: :: :: :: :: CONSTRUCTION: :: :: Base : New map :: Editor : Worldcraft 2.1 beta & Zoner's Compile Tool :: Other programs used : Wally 1.49B, Photoshop 5.0 :: Computer : AMD K6-2 350Mhz, 128Mb RAM :: Compile time : About 50 minutes :: Maximum detected wpoly : 1223 8( :: :: Bugs: No known bugs. :: :: :: :: :: CREDITS: :: :: * Valve for there creation of Half-Life, a great game. :: * The A-team, the team behind Action Half-Life. :: * [AC]Musicmad, Kissamies [AC] and [AC]-Zaphod-[FIN] (i.e. the other members of :: the clan: Action Club) for there testing and comments on this map. :: * -[KS]-Mad_bear for his support and testing. :: * The guy how made the Copier (I don't know his/her name). :: * The guys behind Worldcraft, Zoner's compile tool and Wally. :: * And also all people that I may have forgotten. :: :: :: :: :: COPYRIGHTS / PERMISSIONS: :: :: You are free to copy and distribute these files as long as no modifications is made, :: all files are kept together and no economical profits is involved. Server OP's may :: use there server(s) to upload files to clients even if the text-file is excluded, as :: long as no modification is made and no economical profits is involved. :: :: You may not use anything from these files for your own mapping unless you have my :: permission. If you would like to do so then ask me via e-mail (use the address above). :: Please have in mind that there can be contents in these files that are Copyright :: Valve Software (and/or others, see credits above) and thereby also stands under there :: statements. :: :: :: :: :: Sorry for any bad grammar/spelling and thanks for reading this text file. :: :: /Cortex Reaver :: /Clan: Action Club, www.action-halflife.de/action_club :: :: :: Copyright 2000 Cortex Reaver (Richard Ekblom) :::. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::