/=================\ ~ ~ ~ Wikked City ~ ~ ~ \=================/ designed/built by: RawHyde (Ted Lambert) , with lots of art from: Heatmiser (James Widmark), This lil fella took quite a long time to build, but has remained a huge deathmatch level. However, serious consideration went to R_speeds, and I cant stress this enough... WATCH YOUR R_SPEEDS, KIDS! Complete with Action HalfLife weapons, Wikked City is meant to be an all-out urban brawl for a large crowd (It handled 16 players in the testing... easily). A revision with better weapon placement is coming. HUGE props to James who helped me; it's really nice you know who you can trust in this world. Thanks to Mom, Dad, Sister and Brother (who is soon gonna be better than me at L.D.!), and all the Musicians who influence my work, and Richard Gray (for DN3D's 'Teardrop' which made me decide I wanted to do this for a living). Also thanks to the asshole in the Ford truck that ran over my leg last friday, and didn't stop ("what goes 'roun..."). ======== Specs ======== map: wikked.bsp compile: July 26 99 new art: Yes (Thnx Heat) hours built: >200 Brushes: 1344 (1006 w/o details) textures: ~2.1 mb prefabs: Lots, (a couple from HL ... thnx VALVe) compile times: way too long (>4 hours) email RawHyde: < tlambert@yknet.yk.ca >