The Windmill Set in a remote windmill in the middle of nowhere,there's the mill building with a house attached to the side. This map is designed as a small-skirmish 1 on 1 level.Built just as a quikie really so not much to it,but it's a good fun map to DM on.Sorry about the high-ish r_speeds in places (700)but this map is really a quickie between Powerstation and Inner-City3. OctaveDoc@fuckyou.co.uk (it's a real address!) www.geocities.com/shiningwitz Other Levels By Me : Inner-city,Inner-city2,Powerstation PlayTesters : Agent Orange,Biscuits,Royston,Kragvar,Narcmoll Thanks : Mr_grim for the wicked code,and all the A-Team for such a great mod.Particular thanks to Oddjob, Holy Goat,Karrillion and Raven. PainGypsy,Polaris,C@irath,JFreak and the SAS clan for their support. Sorry if I forgot anyone Textures used : Octave1.wad,the valve textures, and 2 from Heatmiser.wad =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Play Information * Single Player : YES! well, against BOTS Deathmatch 2-4 : Ideal on this map Deathmatch 5-16 : hmmm, could get crowded Deathmatch 17-100 : You're having a giraffe right? Teamplay : No goals in there sorry,but it works ok with teamplay New Sound : Yes,howly cold wind and radiostatic,modified some valve sounds too. New Graphics : Yes.Custom textures around the place,but don't worry folks!-nowadtextures was used so no extra .wads! >8 )- New music : No * File Location Information* hmmmm-you should extract the zip to the root of your hard-drive or where-ever your Sierra folder is. The zip will put them in the right places,but here's where they should go: Sierra/Half-life/Action/Sound/Octaved/ millgrind.wav od_squitch.wav radiostatic.wav windy.wav Sierra/Half-life/Action/maps windmill.bsp windmill.txt windmill.wps windmill.loc Sierra/Half-life/Action/gfx/env rainbk.tga raindn.tga rainft.tga rainlf.tga rainrt.tga rainup.tga * Construction * Base : None Build Time : The odd evening here and there over 2 weeks Compile Time : 10 minutes full compile on P2 233, 64 mb ram, 6 gig hd Editor(s) used : WorldCraft v.2.1, Wally. Known Bugs : Occasionally you may not die falling off the cliff, just type 'kill' in the console' Bots sometimes get stuck in walls and when they do, you do sometimes as well-no idea if this is my waypoints or the beta3 test version I have.All rotating objects stop if u get crushed in them. Features info: Bot support,loc file support. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Other Info * * Distribution * Copyright 2000 Shining Wits Productions Upload this wherever you want (once beta3 is out), just keep the ZIP intact. This level has been made out of the sheer enjoyment of AHl for fun, It is Public Domain, If you want to do anything with that invovles making money-Tough shit!If I find out this has happened I will be pissed off!This level is not be involved with anything to do with sale or money whatsoever. BE WARNED If you're going to include this level in any kind of collection, e-mail me just so I know. Don't modify this in any way. If a new version of AHL comes out with new stuff I need to add, I'll probably know, and release a new version myself. The Octave Doctor