Leak Creek - rc_LeakCreek Level concept, brushwork and texturing by _9m4n_ 9m4n@vansterdam.net Textures by KornyBizkit, Bronts, _9m4n_ Prop models and custom sprites by _9m4n_ except for arc_bush which is from Day of Defeat. The custom skybox sb is by sb. Nature sounds by 3DMike. 1) in winzip highlight all files, 2) click extract and make sure there's a check beside: Use Folder Names 3) then extract to your Half-Life folder Some people helped me with Leak Creek, whether they knew it or not: Bastard11 For teaching me how to use worldcraft, psp, wally,winzip, cvars, toolbox, windows (rofL), tweak ui, you get the idea.) www.vansterdam.net Thanks!!! KornyBizkit your textures rock! thanks for the use of them. Bronts your textures rock also! thanks for their presence. 3DMike for your 3dmhills.wav, thank you. sb for your skybox...thanks! The whole HL Rally team for creating the means for me to map for a driving game by releasing the TDK and Mod. FragMented!, SaRcaZm, diablone, S0MEGuY, Buznee, KornyBizkit, X-Tender, fp, Creme Asperin, BrocT, Demize99, Greedo386, KungFuSquirrel, Simon, Superpinki, + anyone I missed. http://www.hlrally.net/ Thank you team! The people that helped beta test: Bastard11 (again) thanks for all the help and for the intelligent observations! Reaver Reload for getting me in the game. He saw the space I couldn't see. heh http://www.geocities.com/reaver_reload/ Thanks again. :D blender81 for your forum posts, public files and email regarding locked alphatest sprites. I eventually used spritewizard and spritefixer to do the job. both are awesome. Wouldn't have conquered sprites without ya. You influenced this map as well as LVC. Backslider for your useful forum posts about gmax and your inspiring mapping style. http://www.backslider.gamedesign.web1000.com/ Where'd you go anyway?Thanks to you. Chainsaw for your quality assurance posts. You helped textures on two maps I was working on. http://www.planethalflife.com/chaincraft/. Thanks, and your site is cool and helpful. Jektal for releasing cool maps early, to tide us over. And for answering my questions about RC8 compatibility. http://penguin.lhup.edu/~ddaku/map_main.php Thanks again Jektal! for your info_camera tutorial also. Creme (again) for yer hlrally mapping tutorials and for your interest in my maps. Your suggestions were always helpful. http://www.hlrally.net Karl Jones ( the handy vandal ) for your almanac. It's a big help. Thanks for helping the community like you do! http://www.karljones.com/halflife/almanac.asp Tommy14 (Escondido) you are a good guy for having that error page. Man you've saved my ass a bunch now! http://www.slackiller.com/tommy14/errors.htm The tutorial writers at counter-map every NewB mapper starts somewhere. thx for all the help. http://countermap.counter-strike.net/Tutorials/ Even hitting your page for HLR mapping lately! Good on yaz! tyty Jeremy Engleman for your public free texture site, I give thanks. http://art.net/~jeremy/photo/public_texture/ and as always much respect to: John Carmack, Valve, Zoner, Merl, and all who read this far. I have to add: XP_cagey, your planes optimizer tool and compiler changes were an awesome help here too! Thank you! and also Jussi Kivilinna (hullu@unitedadmins.com). for your custom shadows feature for hlrad. Very cool! Thanks! _9m4n_ 9m4n@vansterdam.net