Industry West - Hostage Rescue ginsengavenger - mapping, modeling, texturing, random technicalities [ubehagelig] - creative development, oomphification, and project delays The elaborate attempted assassination of a prominent political figure has gone horribly awry, leading to a high-speed chase through the streets of the City of Industry. The Terrorists have fled to a local industrial park and have taken four hostages. Their demands will not be met by authorities. Counter-Terrorists: Eliminate the Terrorist threat without jeopardizing the hostages. Escort the hostages to safety. Terrorists: Defend your hostages and withstand the Counter-Terrorist assault. (Press FIRE to continue) · · · · · · · · · · · · · · · · · · · · · · · additional notes: this is a prefinal release, if any issues are identified they will be resolved, but otherwise it may be considered at 'final' status. shouts go out to po for his swattification, and the hill sources, and to Simsalabim for his uncartooning skillz and to TON!C for the smokesprite and to 3D_Mike for the alphatest tip and Small_Sumo for teh gibs most custom sounds were gleaned from ljudo.com, and are titled lj_*. others are of indeterminate origin; if they're your work or you know whose they are, please drop me a line. textures credits: MikeZilla, Stratesiz, XTender, Blazeeer...!, diggedagg, 3DPunk, Cayle George, filthypanda, Simsalabim, Marc Schröder, pwg7, JoeSmoe; sometimes i frankensteined their texes a bit... if i forgot anyone, send me an email and it'll be fixed. many apologies D: other custom textures by myself, occasionally modified from Valve textures. industry_west.wad is being released for public use. just be sure to give credit where it's due, eh? in it the asphalt set and red van roof are based on Valve textures. all others are original. ginsengavenger@fastmail.fm http://ginsengavenger.home.attbi.com