========================================================= cs_moonrakers Hostage Rescue map Dedicated to Miss Maria Monette Lintang of Fatima University Made in Philippines, Quezon City 20 January 2005 ===================================================================== ------General Information-------------------------------- Title : cs_moonrakers Author : A.K.A. Bad_boy (SPMO) : University of the Philippines Diliman E-mail : spmo_forums@yahoo.com /super_mac70@yahoo.com/ Home page : http://uk.geocities.com/spmo_forums ------Play Information----------------------------------- Deathmatch : semi Mod : Counter-Strike Suggested players: 10-20 Gameplay : Here is the magnificient skater of the atlantis city. To find the city, T's & CT's have to pass thru the secret water tunnel in order to secure thier targets. However they have to cross path above the hill to pass thru the main watergate entrance. T's are one step ahead to the main watergate. Meaning they can camp thru the hallways first for a kill. You should be like billy the kid fast & swift when you prefer to pass thru the hallways of the main watergate. This is a cs_hostage rescue but to make the gameplay more exciting, it was made de_maps. Wherein both CT's & T's have to rush to the targets for rescue and secure operation for a win. Suited weapons above the Hills - mp5's Underground city- AWp's ------Construction-------------------------------------- Base : None Editor(s) used : WorldCraft / 3.3 Other Utils used : Zonerīs HL Tools Build Time : 1 week, 2 days Compile Time : around 1.45 minutes Compile machine : Pentium III 733mhz 256RAM ------Credits------------------------------------------- seagulls model from 3D mike & PericOlosos' Sky files. Original concept design by Dindo Macaranas TIP Eng'rng student ------Installation-------------------------------------- Unzip all files somewhere, then copy the files into your Half-Life/cstrike directory The .wad file go into sierra/half-life/cstrike The .bsp and .txt & .res go into sierra/Halflife/cstrike/maps The .mdl go into sierra/half-life/cstrike/models The .wav goes to sierra/half-life/cstrike/sound/ambience