// Detail texture map file for de_Aztec level // [texture name] [detail texture name] [hscale] [vscale] -0AzDirt detail/dt_ground4 10.0 10.0 -0AzMoss detail/dt_conc 10.0 10.0 -0AzWll detail/dt_conc 10.0 10.0 -1AzDirt detail/dt_ground4 10.0 10.0 -1AzMoss detail/dt_conc 10.0 10.0 -1AzWll detail/dt_conc 10.0 10.0 -2AzDirt detail/dt_ground4 10.0 10.0 -3AzDirt detail/dt_ground4 10.0 10.0 AzGrass detail/dt_grass1 10.0 10.0 AzGrnd detail/dt_stone2 10.0 10.0 AzRoad detail/dt_ground4 10.0 10.0 AzStatA detail/dt_stone3 10.0 10.0 AzStatB detail/dt_stone3 10.0 10.0 AzStatC detail/dt_stone3 10.0 10.0 AzTrim detail/dt_stone2 10.0 10.0 CastSign1 detail/dt_ssteel1 10.0 10.0 CastSign1b detail/dt_ssteel1 10.0 10.0 WoodCrateLid detail/dt_wood1 10.0 10.0 WoodCrateLidSm detail/dt_wood1 10.0 10.0 WoodCrateSd detail/dt_wood1 10.0 10.0 WoodCrateSdSm detail/dt_wood1 10.0 10.0 +0~tnnl_lgt1 detail/dt_ssteel1 10.0 10.0 +0~tnnl_lgt2 detail/dt_ssteel1 10.0 10.0 +a~tnnl_lgt1 detail/dt_ssteel1 10.0 10.0 +a~tnnl_lgt2 detail/dt_ssteel1 10.0 10.0 -0cstrike_fj2dk detail/dt_wood 10.0 10.0 -1cstrike_fj2dk detail/dt_wood 10.0 10.0 c3a2b_reac detail/dt_ssteel1 10.0 10.0 c3a2b_reac1d detail/dt_ssteel1 10.0 10.0 c3a2b_reac1e detail/dt_ssteel1 10.0 10.0 Core_Urban_151 detail/dt_brick 10.0 10.0 cstrike_oe4vent detail/dt_ssteel1 10.0 10.0 cxcnstrcttarpb detail/dt_plaster2 10.0 10.0 cxwoodl detail/dt_wood1 10.0 10.0 cxwoodm detail/dt_wood1 10.0 10.0 out_dirt2 detail/dt_ground1 10.0 10.0 pi_bigbrk detail/dt_brick 10.0 10.0 pi_ground detail/dt_grass1 10.0 10.0 pi_outwall2 detail/dt_stone1 10.0 10.0 subway_lights detail/dt_ssteel1 10.0 10.0 tnnl_flr1a detail/dt_ssteel1 10.0 10.0 trrm_wood detail/dt_wood1 10.0 10.0 generic68 detail/dt_ssteel1 10.0 10.0 {rustyrungs detail/dt_ssteel1 10.0 10.0 {vine1 detail/dt_grass1 10.0 10.0 azwall_a detail/dt_conc 10.0 10.0 azwall_b detail/dt_conc 10.0 10.0 generic035 detail/dt_ssteel1 10.0 10.0 generic039 detail/dt_ssteel1 10.0 10.0 generic64b detail/dt_ssteel1 10.0 10.0 generic68 detail/dt_ssteel1 10.0 10.0