hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlcsg.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft"-low -wadautodetect -cliptype simple Original Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlcsg.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft" Entering C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.03 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 3 used textures, 33.33 percent of map (3116 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad - Contains 1 used texture, 11.11 percent of map (28 textures in wad) Including Wadfile: \users\city\desktop\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 11.11 percent of map (13 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\king kunta.wad - Contains 1 used texture, 11.11 percent of map (1 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\minecraft.wad - Contains 3 used textures, 33.33 percent of map (489 textures in wad) Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.17 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlbsp.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft"-low Original Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlbsp.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 103 (0.00 seconds) BSP generation successful, writing portal file 'C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft.prt' SolidBSP [hull 1] 86 (0.02 seconds) SolidBSP [hull 2] 101 (0.03 seconds) SolidBSP [hull 3] 88 (0.02 seconds) 0.16 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlvis.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft"-low -full Original Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlvis.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft" 55 portalleafs 155 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.03 seconds) average leafs visible: 34 g_visdatasize:497 compressed from 385 0.08 seconds elapsed ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlrad.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft"-low -bounce 3 Original Command line: C:\Users\City\Desktop\VALVEH~1\VHLT\hlrad.exe "C:\Users\City\Desktop\Valve Hammer EDITOR [T]incho\de_minecraft" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 3 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.150 ] [ 0.150 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] 277 faces Create Patches : 2510 base patches 0 opaque models 0 opaque faces 41531 square feet [5980544.00 square inches] 1 direct lights BuildFacelights: (0.63 seconds) visibility matrix : 0.4 megs BuildVisLeafs: (0.33 seconds) MakeScales: (0.09 seconds) Transfer Lists : 1960440 : 1.96M transfers Indices : 694392 : 678.12k bytes Data : 3928356 : 3.75M bytes Bounce 1 GatherLight: (0.03 seconds) Bounce 2 GatherLight: (0.05 seconds) Bounce 3 GatherLight: (0.03 seconds) FinalLightFace: (0.09 seconds) 1.44 seconds elapsed ----- END hlrad -----