// Detail texture map file for de_rubble level // [texture name] [detail texture name] [hscale] [vscale] +0misclight detail/dt_smooth1 10.0 5.0 +Amisclight detail/dt_smooth1 10.0 5.0 asphalt1_3 detail/dt_ground4 10.0 10.0 cr_barrel1 detail/dt_metal2 5.0 10.0 cr_shack1_1 detail/dt_wood1 10.0 10.0 cuiceila detail/dt_plaster1 10.0 10.0 cuiceilb detail/dt_plaster2 10.0 10.0 cuwllf-new1 detail/dt_stone1 10.0 10.0 cuwllj detail/dt_stone1 10.0 10.0 cxbrickfbrkn detail/dt_stone2 10.0 10.0 cxbricki detail/dt_stone1 10.0 10.0 cxstairsd detail/dt_wood2 10.0 5.0 cxwalltrima detail/dt_stone4 2.5 10.0 drkwl detail/dt_stone4 10.0 10.0 pi_bigbrk2 detail/dt_stone2 10.0 10.0 pi_outwall4-new detail/dt_stone2 10.0 10.0 rubble3_1 detail/dt_ground2 10.0 10.0 rubblebase1_1 detail/dt_ground2 10.0 10.0 sidewalk1_1 detail/dt_stone1 10.0 10.0 tk_crate1 detail/dt_wood1 5.0 5.0 tk_crate2 detail/dt_wood1 5.0 5.0 {mtl_chain detail/dt_metal2 1.0 10.0