De_Zelda - Defusion & Escape By: fjl (fjl05@yahoo.com) Textures By: fjl Version: 1.2 Beta 1 Release Date: 11/01/2001 De_Zelda is based on the 80's Smash Hit Nintendo game "The Legend Of Zelda." The layout is created from the First Dungeon of the game. Counter-Terrorists: Prevent the Terrorists from Bombing the Triforce or the blocked passage to the underground room. Terrorists: Destroy the Triforce or the blocked entrance to the underground room. Other Notes: The ceiling of each room contains a map. The Yellow square indicates your current position. The Red spots on the map are the bomb sites. The red spot during the escape scenario is the escape zone. There are underground routes that can be used to reach an area quicker. Bombing the Triforce will start off the Escape scenario on the next round. The escape scenario causes the terrorist from being stripped of their weapons at the beginning of every round. This is why weapons are laid around the terrorist spawn. There is also a secret room with extra weapons that can only be accessed by figuring out the secret. (Press FIRE to continue)