// Detail texture map file for fy_lig_z.bsp // [texture name][detail texture name][hscale][vscale] DRKMTLT_BORD11 detail/dt_metal2 10.0 10.0 ELEV1 detail/dt_ssteel1 10.0 10.0 +0ELEV_DOWN2 detail/dt_smooth1 10.0 10.0 +AELEV_DOWN2 detail/dt_smooth1 10.0 10.0 FIFTIES_DR2 detail/dt_wood1 10.0 10.0 GLASSBLUE1 detail/dt_smooth1 10.0 10.0 LAB2_W4A3 detail/dt_ssteel1 10.0 10.0 LAB3_C2 detail/dt_metal1 10.0 10.0 LAB3_C2B detail/dt_metal1 10.0 10.0 mtl261 detail/dt_metal1 10.0 10.0 mtl403 detail/dt_metal1 10.0 10.0 pipe_wall4_3 detail/dt_metal1 10.0 10.0 tile017 detail/dt_smooth1 10.0 10.0 +0~GYMLIGHT detail/dt_metal2 10.0 10.0 +0~LIGHT3A detail/dt_smooth1 10.0 10.0