ID Tag: IDST Version: 10 Name: "urban.mdl" Length: 1788240 Eye Position: 0.000000 0.000000 0.000000 Min: 0.000000 0.000000 0.000000 Max: 0.000000 0.000000 0.000000 Bounding Box Min: 0.000000 0.000000 0.000000 Bounding Box Max: 0.000000 0.000000 0.000000 Flags: 0 Number of Bones: 35 Bone 1 Name: "Bip01" Bone 1 Parent: -1 Bone 1 Flags: 0 Bone 1 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 1 Value: 0.233849 -2.251615 38.192150 0.000000 0.000000 -1.570795 Bone 1 Scale: 0.003906 0.003906 0.003906 0.000096 0.000050 0.000095 Bone 2 Name: "Bip01 Pelvis" Bone 2 Parent: 0 Bone 2 Flags: 0 Bone 2 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 2 Value: -2.276860 0.000003 -1.238186 -1.570795 -1.570796 0.000000 Bone 2 Scale: 0.003906 0.003906 0.003906 0.000048 0.000012 0.000048 Bone 3 Name: "Bip01 Spine" Bone 3 Parent: 1 Bone 3 Flags: 0 Bone 3 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 3 Value: 1.797145 0.711796 -0.000002 -0.000004 -0.000001 0.000739 Bone 3 Scale: 0.003906 0.003906 0.003906 0.000056 0.000019 0.000022 Bone 4 Name: "Bip01 Spine1" Bone 4 Parent: 2 Bone 4 Flags: 0 Bone 4 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 4 Value: 4.118605 -0.003279 0.000000 0.000000 0.000000 0.000035 Bone 4 Scale: 0.003906 0.003906 0.003906 0.000039 0.000012 0.000024 Bone 5 Name: "Bip01 Spine2" Bone 5 Parent: 3 Bone 5 Flags: 0 Bone 5 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 5 Value: 4.118601 -0.003280 0.000000 0.000000 0.000000 0.000049 Bone 5 Scale: 0.003906 0.003906 0.003906 0.000026 0.000020 0.000017 Bone 6 Name: "Bip01 Spine3" Bone 6 Parent: 4 Bone 6 Flags: 0 Bone 6 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 6 Value: 4.118600 -0.003280 0.000000 0.000000 0.000000 -0.000009 Bone 6 Scale: 0.003906 0.003906 0.003906 0.000032 0.000021 0.000026 Bone 7 Name: "Bip01 Neck" Bone 7 Parent: 5 Bone 7 Flags: 0 Bone 7 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 7 Value: 4.118531 -0.003538 0.000000 0.000000 0.000000 -0.019437 Bone 7 Scale: 0.003906 0.003906 0.003906 0.000044 0.000030 0.000030 Bone 8 Name: "Bip01 Head" Bone 8 Parent: 6 Bone 8 Flags: 0 Bone 8 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 8 Value: 4.443601 0.000000 0.000000 0.000000 -0.000001 0.201740 Bone 8 Scale: 0.003906 0.003906 0.003906 0.000061 0.000040 0.000048 Bone 9 Name: "Bip01 L Clavicle" Bone 9 Parent: 6 Bone 9 Flags: 0 Bone 9 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 9 Value: 0.000004 0.003534 1.732721 -0.000040 -1.501696 -3.122911 Bone 9 Scale: 0.003906 0.003906 0.003906 0.000096 0.000052 0.000096 Bone 10 Name: "Bip01 L UpperArm" Bone 10 Parent: 8 Bone 10 Flags: 0 Bone 10 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 10 Value: 5.457074 0.000000 0.000000 0.024408 -0.047635 0.030300 Bone 10 Scale: 0.003906 0.003906 0.003906 0.000070 0.000095 0.000072 Bone 11 Name: "Bip01 L Forearm" Bone 11 Parent: 9 Bone 11 Flags: 0 Bone 11 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 11 Value: 10.242682 0.000000 0.000001 0.000000 0.000000 -0.025467 Bone 11 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000087 Bone 12 Name: "Bip01 L Hand" Bone 12 Parent: 10 Bone 12 Flags: 0 Bone 12 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 12 Value: 10.938038 0.000000 0.000002 -1.570891 -0.219747 -0.034317 Bone 12 Scale: 0.003906 0.003906 0.003906 0.000095 0.000094 0.000047 Bone 13 Name: "Bip01 L Finger0" Bone 13 Parent: 11 Bone 13 Flags: 0 Bone 13 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 13 Value: 0.728678 0.023429 -1.008292 1.645427 0.619461 0.471432 Bone 13 Scale: 0.003906 0.003906 0.003906 0.000051 0.000038 0.000051 Bone 14 Name: "Bip01 L Finger01" Bone 14 Parent: 12 Bone 14 Flags: 0 Bone 14 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 14 Value: 2.136496 0.000000 0.000004 0.000000 0.000000 0.165806 Bone 14 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000042 Bone 15 Name: "Bip01 L Finger1" Bone 15 Parent: 11 Bone 15 Flags: 0 Bone 15 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 15 Value: 3.115505 -0.886042 -0.021431 -0.000782 0.000152 0.191986 Bone 15 Scale: 0.003906 0.003906 0.003906 0.000027 0.000023 0.000031 Bone 16 Name: "Bip01 L Finger11" Bone 16 Parent: 14 Bone 16 Flags: 0 Bone 16 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 16 Value: 2.011150 -0.000001 0.000000 0.000000 0.000000 0.345407 Bone 16 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000049 Bone 17 Name: "-- L Elbow" Bone 17 Parent: 9 Bone 17 Flags: 0 Bone 17 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 17 Value: 10.510129 0.000000 -0.000001 0.000000 0.000000 -1.583529 Bone 17 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000044 Bone 18 Name: "Bip01 R Clavicle" Bone 18 Parent: 6 Bone 18 Flags: 0 Bone 18 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 18 Value: 0.000004 0.003543 -1.732721 -0.000040 1.501696 -3.122992 Bone 18 Scale: 0.003906 0.003906 0.003906 0.000096 0.000042 0.000096 Bone 19 Name: "Bip01 R UpperArm" Bone 19 Parent: 17 Bone 19 Flags: 0 Bone 19 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 19 Value: 5.457074 0.000000 0.000000 -0.024408 0.047635 0.030300 Bone 19 Scale: 0.003906 0.003906 0.003906 0.000088 0.000091 0.000068 Bone 20 Name: "Bip01 R Forearm" Bone 20 Parent: 18 Bone 20 Flags: 0 Bone 20 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 20 Value: 10.242681 0.000000 -0.000001 0.000000 0.000000 -0.025467 Bone 20 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000083 Bone 21 Name: "Bip01 R Hand" Bone 21 Parent: 19 Bone 21 Flags: 0 Bone 21 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 21 Value: 10.938037 0.000000 -0.000002 1.570891 0.219747 -0.034317 Bone 21 Scale: 0.003906 0.003906 0.003906 0.000095 0.000090 0.000048 Bone 22 Name: "Bip01 R Finger0" Bone 22 Parent: 20 Bone 22 Flags: 0 Bone 22 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 22 Value: 0.728680 0.023430 1.008292 -1.645427 -0.619461 0.471432 Bone 22 Scale: 0.003906 0.003906 0.003906 0.000047 0.000059 0.000061 Bone 23 Name: "Bip01 R Finger01" Bone 23 Parent: 21 Bone 23 Flags: 0 Bone 23 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 23 Value: 2.136496 0.000000 -0.000005 0.000000 0.000000 0.165806 Bone 23 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000035 Bone 24 Name: "Bip01 R Finger1" Bone 24 Parent: 20 Bone 24 Flags: 0 Bone 24 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 24 Value: 3.115504 -0.886042 0.021431 0.000782 -0.000152 0.191986 Bone 24 Scale: 0.003906 0.003906 0.003906 0.000022 0.000016 0.000028 Bone 25 Name: "Bip01 R Finger11" Bone 25 Parent: 23 Bone 25 Flags: 0 Bone 25 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 25 Value: 2.011154 0.000000 0.000000 0.000000 0.000000 0.345407 Bone 25 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000054 Bone 26 Name: "-- R Elbow" Bone 26 Parent: 18 Bone 26 Flags: 0 Bone 26 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 26 Value: 10.510130 0.000000 0.000000 0.000000 0.000000 -1.583529 Bone 26 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000041 Bone 27 Name: "Bip01 L Thigh" Bone 27 Parent: 1 Bone 27 Flags: 0 Bone 27 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 27 Value: -0.000005 0.000007 3.619081 -3.130474 -0.130578 3.055158 Bone 27 Scale: 0.003906 0.003906 0.003906 0.000096 0.000096 0.000096 Bone 28 Name: "Bip01 L Calf" Bone 28 Parent: 26 Bone 28 Flags: 0 Bone 28 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 28 Value: 16.573921 0.000000 0.000000 0.000000 0.000000 -0.162458 Bone 28 Scale: 0.003906 0.003906 0.003906 0.000096 0.000012 0.000072 Bone 29 Name: "Bip01 L Foot" Bone 29 Parent: 27 Bone 29 Flags: 0 Bone 29 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 29 Value: 15.128182 0.000000 0.000001 0.000166 -0.131049 0.076739 Bone 29 Scale: 0.003906 0.003906 0.003906 0.000028 0.000019 0.000073 Bone 30 Name: "Bip01 L Toe0" Bone 30 Parent: 28 Bone 30 Flags: 0 Bone 30 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 30 Value: 5.758665 4.244730 0.000000 0.000000 0.000000 1.570796 Bone 30 Scale: 0.003906 0.003906 0.003906 0.000012 0.000047 0.000096 Bone 31 Name: "Bip01 R Thigh" Bone 31 Parent: 1 Bone 31 Flags: 0 Bone 31 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 31 Value: 0.000005 -0.000003 -3.619081 3.130477 0.130581 3.055158 Bone 31 Scale: 0.003906 0.003906 0.003906 0.000096 0.000096 0.000096 Bone 32 Name: "Bip01 R Calf" Bone 32 Parent: 30 Bone 32 Flags: 0 Bone 32 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 32 Value: 16.573921 0.000000 0.000000 0.000000 0.000000 -0.162458 Bone 32 Scale: 0.003906 0.003906 0.003906 0.000096 0.000012 0.000075 Bone 33 Name: "Bip01 R Foot" Bone 33 Parent: 31 Bone 33 Flags: 0 Bone 33 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 33 Value: 15.128182 0.000000 -0.000001 -0.000165 0.131049 0.076739 Bone 33 Scale: 0.003906 0.003906 0.003906 0.000032 0.000020 0.000067 Bone 34 Name: "Bip01 R Toe0" Bone 34 Parent: 32 Bone 34 Flags: 0 Bone 34 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 34 Value: 5.758665 4.244730 0.000000 0.000000 0.000000 1.570796 Bone 34 Scale: 0.003906 0.003906 0.003906 0.000012 0.000049 0.000096 Bone 35 Name: "Bomb" Bone 35 Parent: 4 Bone 35 Flags: 0 Bone 35 Bonecontroller: -1 -1 -1 -1 -1 -1 Bone 35 Value: 1.558341 -6.903261 -0.233856 -0.095171 1.570796 0.000000 Bone 35 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012 Number of Bone Controllers: 0 Number of Hitboxes: 21 Hitbox 1 Bone: 1 Hitbox 1 Group: 3 Hitbox 1 Bounding Box Min: -4.690000 -4.440000 -6.750000 Hitbox 1 Bounding Box Max: 4.000000 5.560000 6.750000 Hitbox 2 Bone: 26 Hitbox 2 Group: 6 Hitbox 2 Bounding Box Min: 2.660000 -3.690000 -3.090000 Hitbox 2 Bounding Box Max: 18.160000 4.880000 3.310000 Hitbox 3 Bone: 27 Hitbox 3 Group: 6 Hitbox 3 Bounding Box Min: 0.380000 -3.970000 -2.840000 Hitbox 3 Bounding Box Max: 17.600000 4.000000 2.940000 Hitbox 4 Bone: 28 Hitbox 4 Group: 6 Hitbox 4 Bounding Box Min: 0.850000 -3.240000 -2.640000 Hitbox 4 Bounding Box Max: 5.730000 8.530000 3.170000 Hitbox 5 Bone: 30 Hitbox 5 Group: 7 Hitbox 5 Bounding Box Min: 2.470000 -3.690000 -3.160000 Hitbox 5 Bounding Box Max: 18.129999 4.880000 3.380000 Hitbox 6 Bone: 31 Hitbox 6 Group: 7 Hitbox 6 Bounding Box Min: 0.310000 -3.970000 -2.840000 Hitbox 6 Bounding Box Max: 17.600000 3.940000 2.970000 Hitbox 7 Bone: 32 Hitbox 7 Group: 7 Hitbox 7 Bounding Box Min: 0.850000 -3.240000 -2.640000 Hitbox 7 Bounding Box Max: 5.730000 8.530000 3.170000 Hitbox 8 Bone: 3 Hitbox 8 Group: 3 Hitbox 8 Bounding Box Min: -3.250000 -5.500000 -5.500000 Hitbox 8 Bounding Box Max: 4.830000 5.500000 5.500000 Hitbox 9 Bone: 4 Hitbox 9 Group: 2 Hitbox 9 Bounding Box Min: -0.060000 -5.530000 -7.590000 Hitbox 9 Bounding Box Max: 8.000000 7.000000 7.590000 Hitbox 10 Bone: 5 Hitbox 10 Group: 2 Hitbox 10 Bounding Box Min: -2.250000 -6.810000 -6.310000 Hitbox 10 Bounding Box Max: 6.500000 5.090000 6.310000 Hitbox 11 Bone: 6 Hitbox 11 Group: 2 Hitbox 11 Bounding Box Min: -3.110000 -1.500000 -3.000000 Hitbox 11 Bounding Box Max: 2.050000 3.500000 3.000000 Hitbox 12 Bone: 7 Hitbox 12 Group: 1 Hitbox 12 Bounding Box Min: -0.330000 -4.500000 -2.500000 Hitbox 12 Bounding Box Max: 8.000000 4.500000 2.500000 Hitbox 13 Bone: 8 Hitbox 13 Group: 4 Hitbox 13 Bounding Box Min: 0.940000 -2.880000 -4.130000 Hitbox 13 Bounding Box Max: 5.440000 4.280000 3.500000 Hitbox 14 Bone: 9 Hitbox 14 Group: 4 Hitbox 14 Bounding Box Min: -2.160000 -2.340000 -2.560000 Hitbox 14 Bounding Box Max: 11.560000 3.410000 2.380000 Hitbox 15 Bone: 10 Hitbox 15 Group: 4 Hitbox 15 Bounding Box Min: 0.590000 -1.810000 -2.190000 Hitbox 15 Bounding Box Max: 10.750000 2.840000 2.410000 Hitbox 16 Bone: 11 Hitbox 16 Group: 4 Hitbox 16 Bounding Box Min: -0.132201 -1.903020 -2.238530 Hitbox 16 Bounding Box Max: 4.862900 2.078240 2.369790 Hitbox 17 Bone: 17 Hitbox 17 Group: 5 Hitbox 17 Bounding Box Min: 1.380000 -2.840000 -3.560000 Hitbox 17 Bounding Box Max: 5.690000 4.310000 4.310000 Hitbox 18 Bone: 18 Hitbox 18 Group: 5 Hitbox 18 Bounding Box Min: -1.880000 -2.470000 -2.160000 Hitbox 18 Bounding Box Max: 11.810000 3.280000 2.810000 Hitbox 19 Bone: 19 Hitbox 19 Group: 5 Hitbox 19 Bounding Box Min: 0.440000 -1.970000 -2.340000 Hitbox 19 Bounding Box Max: 10.590000 2.720000 2.220000 Hitbox 20 Bone: 20 Hitbox 20 Group: 5 Hitbox 20 Bounding Box Min: -0.132201 -1.903020 -2.238530 Hitbox 20 Bounding Box Max: 4.862900 2.078240 2.369790 Hitbox 21 Bone: 11 Hitbox 21 Group: 8 Hitbox 21 Bounding Box Min: -16.100000 -6.500000 -19.000000 Hitbox 21 Bounding Box Max: 10.600000 1.500000 33.000000 Number of Sequences: 111 Sequence 1 Label: "dummy" Sequence 1 Frames per sec: 24.000000 Sequence 1 Flags: 1 Sequence 1 Events: 0 Sequence 2 Label: "idle1" Sequence 2 Frames per sec: 15.000000 Sequence 2 Flags: 1 Sequence 2 Events: 0 Sequence 3 Label: "crouch_idle" Sequence 3 Frames per sec: 10.000000 Sequence 3 Flags: 1 Sequence 3 Events: 0 Sequence 4 Label: "walk" Sequence 4 Frames per sec: 30.000000 Sequence 4 Flags: 1 Sequence 4 Events: 0 Sequence 5 Label: "run" Sequence 5 Frames per sec: 60.000000 Sequence 5 Flags: 1 Sequence 5 Events: 0 Sequence 6 Label: "crouchrun" Sequence 6 Frames per sec: 30.000000 Sequence 6 Flags: 1 Sequence 6 Events: 0 Sequence 7 Label: "jump" Sequence 7 Frames per sec: 36.000000 Sequence 7 Flags: 0 Sequence 7 Events: 0 Sequence 8 Label: "longjump" Sequence 8 Frames per sec: 36.000000 Sequence 8 Flags: 0 Sequence 8 Events: 0 Sequence 9 Label: "swim" Sequence 9 Frames per sec: 30.000000 Sequence 9 Flags: 1 Sequence 9 Events: 0 Sequence 10 Label: "treadwater" Sequence 10 Frames per sec: 24.000000 Sequence 10 Flags: 1 Sequence 10 Events: 0 Sequence 11 Label: "crouch_aim_carbine" Sequence 11 Frames per sec: 30.000000 Sequence 11 Flags: 1 Sequence 11 Events: 0 Sequence 12 Label: "crouch_shoot_carbine" Sequence 12 Frames per sec: 15.000000 Sequence 12 Flags: 0 Sequence 12 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 40 Event 1 Type: 0 Sequence 13 Label: "crouch_reload_carbine" Sequence 13 Frames per sec: 30.000000 Sequence 13 Flags: 0 Sequence 13 Events: 0 Sequence 14 Label: "ref_aim_carbine" Sequence 14 Frames per sec: 30.000000 Sequence 14 Flags: 1 Sequence 14 Events: 0 Sequence 15 Label: "ref_shoot_carbine" Sequence 15 Frames per sec: 15.000000 Sequence 15 Flags: 0 Sequence 15 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 40 Event 1 Type: 0 Sequence 16 Label: "ref_reload_carbine" Sequence 16 Frames per sec: 30.000000 Sequence 16 Flags: 0 Sequence 16 Events: 0 Sequence 17 Label: "crouch_aim_onehanded" Sequence 17 Frames per sec: 30.000000 Sequence 17 Flags: 1 Sequence 17 Events: 0 Sequence 18 Label: "crouch_shoot_onehanded" Sequence 18 Frames per sec: 15.000000 Sequence 18 Flags: 0 Sequence 18 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 19 Label: "crouch_reload_onehanded" Sequence 19 Frames per sec: 30.000000 Sequence 19 Flags: 0 Sequence 19 Events: 0 Sequence 20 Label: "ref_aim_onehanded" Sequence 20 Frames per sec: 30.000000 Sequence 20 Flags: 1 Sequence 20 Events: 0 Sequence 21 Label: "ref_shoot_onehanded" Sequence 21 Frames per sec: 15.000000 Sequence 21 Flags: 0 Sequence 21 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 22 Label: "ref_reload_onehanded" Sequence 22 Frames per sec: 30.000000 Sequence 22 Flags: 0 Sequence 22 Events: 0 Sequence 23 Label: "crouch_aim_dualpistols_1" Sequence 23 Frames per sec: 10.000000 Sequence 23 Flags: 1 Sequence 23 Events: 0 Sequence 24 Label: "crouch_shoot_dualpistols_1" Sequence 24 Frames per sec: 30.000000 Sequence 24 Flags: 0 Sequence 24 Events: 1 Event 1 Frame: 0 Event 1 Event: 5011 Event 1 Options: 10 Event 1 Type: 0 Sequence 25 Label: "crouch_shoot2_dualpistols_1" Sequence 25 Frames per sec: 30.000000 Sequence 25 Flags: 0 Sequence 25 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 26 Label: "crouch_reload_dualpistols_1" Sequence 26 Frames per sec: 30.000000 Sequence 26 Flags: 0 Sequence 26 Events: 0 Sequence 27 Label: "ref_aim_dualpistols_1" Sequence 27 Frames per sec: 10.000000 Sequence 27 Flags: 1 Sequence 27 Events: 0 Sequence 28 Label: "ref_shoot_dualpistols_1" Sequence 28 Frames per sec: 30.000000 Sequence 28 Flags: 0 Sequence 28 Events: 1 Event 1 Frame: 0 Event 1 Event: 5011 Event 1 Options: 10 Event 1 Type: 0 Sequence 29 Label: "ref_shoot2_dualpistols_1" Sequence 29 Frames per sec: 30.000000 Sequence 29 Flags: 0 Sequence 29 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 30 Label: "ref_reload_dualpistols_1" Sequence 30 Frames per sec: 30.000000 Sequence 30 Flags: 0 Sequence 30 Events: 0 Sequence 31 Label: "crouch_aim_rifle" Sequence 31 Frames per sec: 30.000000 Sequence 31 Flags: 1 Sequence 31 Events: 0 Sequence 32 Label: "crouch_shoot_rifle" Sequence 32 Frames per sec: 20.000000 Sequence 32 Flags: 0 Sequence 32 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 30 Event 1 Type: 0 Sequence 33 Label: "crouch_reload_rifle" Sequence 33 Frames per sec: 30.000000 Sequence 33 Flags: 0 Sequence 33 Events: 0 Sequence 34 Label: "ref_aim_rifle" Sequence 34 Frames per sec: 30.000000 Sequence 34 Flags: 1 Sequence 34 Events: 0 Sequence 35 Label: "ref_shoot_rifle" Sequence 35 Frames per sec: 20.000000 Sequence 35 Flags: 0 Sequence 35 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 30 Event 1 Type: 0 Sequence 36 Label: "ref_reload_rifle" Sequence 36 Frames per sec: 30.000000 Sequence 36 Flags: 0 Sequence 36 Events: 0 Sequence 37 Label: "crouch_aim_mp5" Sequence 37 Frames per sec: 30.000000 Sequence 37 Flags: 1 Sequence 37 Events: 0 Sequence 38 Label: "crouch_shoot_mp5" Sequence 38 Frames per sec: 15.000000 Sequence 38 Flags: 0 Sequence 38 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 30 Event 1 Type: 0 Sequence 39 Label: "crouch_reload_mp5" Sequence 39 Frames per sec: 30.000000 Sequence 39 Flags: 0 Sequence 39 Events: 0 Sequence 40 Label: "ref_aim_mp5" Sequence 40 Frames per sec: 30.000000 Sequence 40 Flags: 1 Sequence 40 Events: 0 Sequence 41 Label: "ref_shoot_mp5" Sequence 41 Frames per sec: 15.000000 Sequence 41 Flags: 0 Sequence 41 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 30 Event 1 Type: 0 Sequence 42 Label: "ref_reload_mp5" Sequence 42 Frames per sec: 30.000000 Sequence 42 Flags: 0 Sequence 42 Events: 0 Sequence 43 Label: "crouch_aim_shotgun" Sequence 43 Frames per sec: 30.000000 Sequence 43 Flags: 1 Sequence 43 Events: 0 Sequence 44 Label: "crouch_shoot_shotgun" Sequence 44 Frames per sec: 30.000000 Sequence 44 Flags: 0 Sequence 44 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 50 Event 1 Type: 0 Sequence 45 Label: "crouch_reload_shotgun" Sequence 45 Frames per sec: 30.000000 Sequence 45 Flags: 0 Sequence 45 Events: 0 Sequence 46 Label: "ref_aim_shotgun" Sequence 46 Frames per sec: 30.000000 Sequence 46 Flags: 1 Sequence 46 Events: 0 Sequence 47 Label: "ref_shoot_shotgun" Sequence 47 Frames per sec: 30.000000 Sequence 47 Flags: 0 Sequence 47 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 50 Event 1 Type: 0 Sequence 48 Label: "ref_reload_shotgun" Sequence 48 Frames per sec: 30.000000 Sequence 48 Flags: 0 Sequence 48 Events: 0 Sequence 49 Label: "crouch_aim_m249" Sequence 49 Frames per sec: 10.000000 Sequence 49 Flags: 1 Sequence 49 Events: 0 Sequence 50 Label: "crouch_shoot_m249" Sequence 50 Frames per sec: 30.000000 Sequence 50 Flags: 1 Sequence 50 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 50 Event 1 Type: 0 Sequence 51 Label: "crouch_reload_m249" Sequence 51 Frames per sec: 30.000000 Sequence 51 Flags: 0 Sequence 51 Events: 0 Sequence 52 Label: "ref_aim_m249" Sequence 52 Frames per sec: 10.000000 Sequence 52 Flags: 1 Sequence 52 Events: 0 Sequence 53 Label: "ref_shoot_m249" Sequence 53 Frames per sec: 30.000000 Sequence 53 Flags: 1 Sequence 53 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 50 Event 1 Type: 0 Sequence 54 Label: "ref_reload_m249" Sequence 54 Frames per sec: 30.000000 Sequence 54 Flags: 0 Sequence 54 Events: 0 Sequence 55 Label: "I_am_a_stupid_placeholder" Sequence 55 Frames per sec: 30.000000 Sequence 55 Flags: 1 Sequence 55 Events: 0 Sequence 56 Label: "so_am_I" Sequence 56 Frames per sec: 30.000000 Sequence 56 Flags: 0 Sequence 56 Events: 0 Sequence 57 Label: "ref_aim_grenade" Sequence 57 Frames per sec: 20.000000 Sequence 57 Flags: 1 Sequence 57 Events: 0 Sequence 58 Label: "ref_shoot_grenade" Sequence 58 Frames per sec: 45.000000 Sequence 58 Flags: 0 Sequence 58 Events: 0 Sequence 59 Label: "crouch_aim_grenade" Sequence 59 Frames per sec: 20.000000 Sequence 59 Flags: 1 Sequence 59 Events: 0 Sequence 60 Label: "crouch_shoot_grenade" Sequence 60 Frames per sec: 45.000000 Sequence 60 Flags: 0 Sequence 60 Events: 0 Sequence 61 Label: "crouch_aim_c4" Sequence 61 Frames per sec: 30.000000 Sequence 61 Flags: 1 Sequence 61 Events: 0 Sequence 62 Label: "crouch_shoot_c4" Sequence 62 Frames per sec: 30.000000 Sequence 62 Flags: 0 Sequence 62 Events: 0 Sequence 63 Label: "ref_aim_c4" Sequence 63 Frames per sec: 30.000000 Sequence 63 Flags: 1 Sequence 63 Events: 0 Sequence 64 Label: "ref_shoot_c4" Sequence 64 Frames per sec: 30.000000 Sequence 64 Flags: 0 Sequence 64 Events: 0 Sequence 65 Label: "ref_reload_c4" Sequence 65 Frames per sec: 30.000000 Sequence 65 Flags: 0 Sequence 65 Events: 0 Sequence 66 Label: "crouch_aim_dualpistols_2" Sequence 66 Frames per sec: 10.000000 Sequence 66 Flags: 1 Sequence 66 Events: 0 Sequence 67 Label: "crouch_shoot_dualpistols_2" Sequence 67 Frames per sec: 30.000000 Sequence 67 Flags: 0 Sequence 67 Events: 1 Event 1 Frame: 0 Event 1 Event: 5011 Event 1 Options: 10 Event 1 Type: 0 Sequence 68 Label: "crouch_shoot2_dualpistols_2" Sequence 68 Frames per sec: 30.000000 Sequence 68 Flags: 0 Sequence 68 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 69 Label: "crouch_reload_dualpistols_2" Sequence 69 Frames per sec: 30.000000 Sequence 69 Flags: 0 Sequence 69 Events: 0 Sequence 70 Label: "ref_aim_dualpistols_2" Sequence 70 Frames per sec: 10.000000 Sequence 70 Flags: 1 Sequence 70 Events: 0 Sequence 71 Label: "ref_shoot_dualpistols_2" Sequence 71 Frames per sec: 30.000000 Sequence 71 Flags: 0 Sequence 71 Events: 1 Event 1 Frame: 0 Event 1 Event: 5011 Event 1 Options: 10 Event 1 Type: 0 Sequence 72 Label: "ref_shoot2_dualpistols_2" Sequence 72 Frames per sec: 30.000000 Sequence 72 Flags: 0 Sequence 72 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 73 Label: "ref_reload_dualpistols_2" Sequence 73 Frames per sec: 30.000000 Sequence 73 Flags: 0 Sequence 73 Events: 0 Sequence 74 Label: "crouch_aim_knife" Sequence 74 Frames per sec: 12.000000 Sequence 74 Flags: 1 Sequence 74 Events: 0 Sequence 75 Label: "crouch_shoot_knife" Sequence 75 Frames per sec: 30.000000 Sequence 75 Flags: 0 Sequence 75 Events: 0 Sequence 76 Label: "ref_aim_knife" Sequence 76 Frames per sec: 12.000000 Sequence 76 Flags: 1 Sequence 76 Events: 0 Sequence 77 Label: "ref_shoot_knife" Sequence 77 Frames per sec: 30.000000 Sequence 77 Flags: 1 Sequence 77 Events: 0 Sequence 78 Label: "crouch_aim_ak47" Sequence 78 Frames per sec: 30.000000 Sequence 78 Flags: 1 Sequence 78 Events: 0 Sequence 79 Label: "crouch_shoot_ak47" Sequence 79 Frames per sec: 30.000000 Sequence 79 Flags: 0 Sequence 79 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 40 Event 1 Type: 0 Sequence 80 Label: "crouch_reload_ak47" Sequence 80 Frames per sec: 30.000000 Sequence 80 Flags: 0 Sequence 80 Events: 0 Sequence 81 Label: "ref_aim_ak47" Sequence 81 Frames per sec: 30.000000 Sequence 81 Flags: 1 Sequence 81 Events: 0 Sequence 82 Label: "ref_shoot_ak47" Sequence 82 Frames per sec: 30.000000 Sequence 82 Flags: 0 Sequence 82 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 40 Event 1 Type: 0 Sequence 83 Label: "ref_reload_ak47" Sequence 83 Frames per sec: 30.000000 Sequence 83 Flags: 0 Sequence 83 Events: 0 Sequence 84 Label: "crouch_aim_shieldgren" Sequence 84 Frames per sec: 20.000000 Sequence 84 Flags: 1 Sequence 84 Events: 0 Sequence 85 Label: "crouch_shoot_shieldgren" Sequence 85 Frames per sec: 45.000000 Sequence 85 Flags: 0 Sequence 85 Events: 0 Sequence 86 Label: "ref_aim_shieldgren" Sequence 86 Frames per sec: 20.000000 Sequence 86 Flags: 1 Sequence 86 Events: 0 Sequence 87 Label: "ref_shoot_shieldgren" Sequence 87 Frames per sec: 45.000000 Sequence 87 Flags: 0 Sequence 87 Events: 0 Sequence 88 Label: "crouch_aim_shieldknife" Sequence 88 Frames per sec: 12.000000 Sequence 88 Flags: 1 Sequence 88 Events: 0 Sequence 89 Label: "crouch_shoot_shieldknife" Sequence 89 Frames per sec: 30.000000 Sequence 89 Flags: 0 Sequence 89 Events: 0 Sequence 90 Label: "ref_aim_shieldknife" Sequence 90 Frames per sec: 12.000000 Sequence 90 Flags: 1 Sequence 90 Events: 0 Sequence 91 Label: "ref_shoot_shieldknife" Sequence 91 Frames per sec: 30.000000 Sequence 91 Flags: 1 Sequence 91 Events: 0 Sequence 92 Label: "crouch_aim_shieldgun" Sequence 92 Frames per sec: 30.000000 Sequence 92 Flags: 1 Sequence 92 Events: 0 Sequence 93 Label: "crouch_shoot_shieldgun" Sequence 93 Frames per sec: 30.000000 Sequence 93 Flags: 0 Sequence 93 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 94 Label: "crouch_reload_shieldgun" Sequence 94 Frames per sec: 30.000000 Sequence 94 Flags: 0 Sequence 94 Events: 0 Sequence 95 Label: "ref_aim_shieldgun" Sequence 95 Frames per sec: 30.000000 Sequence 95 Flags: 1 Sequence 95 Events: 0 Sequence 96 Label: "ref_shoot_shieldgun" Sequence 96 Frames per sec: 30.000000 Sequence 96 Flags: 0 Sequence 96 Events: 1 Event 1 Frame: 0 Event 1 Event: 5001 Event 1 Options: 10 Event 1 Type: 0 Sequence 97 Label: "ref_reload_shieldgun" Sequence 97 Frames per sec: 30.000000 Sequence 97 Flags: 0 Sequence 97 Events: 0 Sequence 98 Label: "crouch_aim_shielded" Sequence 98 Frames per sec: 20.000000 Sequence 98 Flags: 1 Sequence 98 Events: 0 Sequence 99 Label: "ref_aim_shielded" Sequence 99 Frames per sec: 20.000000 Sequence 99 Flags: 1 Sequence 99 Events: 0 Sequence 100 Label: "gut_flinch" Sequence 100 Frames per sec: 30.000000 Sequence 100 Flags: 0 Sequence 100 Events: 0 Sequence 101 Label: "head_flinch" Sequence 101 Frames per sec: 30.000000 Sequence 101 Flags: 0 Sequence 101 Events: 0 Sequence 102 Label: "death1" Sequence 102 Frames per sec: 30.000000 Sequence 102 Flags: 0 Sequence 102 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 103 Label: "death2" Sequence 103 Frames per sec: 30.000000 Sequence 103 Flags: 0 Sequence 103 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 104 Label: "death3" Sequence 104 Frames per sec: 30.000000 Sequence 104 Flags: 0 Sequence 104 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 105 Label: "head" Sequence 105 Frames per sec: 30.000000 Sequence 105 Flags: 0 Sequence 105 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 106 Label: "gutshot" Sequence 106 Frames per sec: 30.000000 Sequence 106 Flags: 0 Sequence 106 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 107 Label: "left" Sequence 107 Frames per sec: 30.000000 Sequence 107 Flags: 0 Sequence 107 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 108 Label: "back" Sequence 108 Frames per sec: 30.000000 Sequence 108 Flags: 0 Sequence 108 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 109 Label: "right" Sequence 109 Frames per sec: 30.000000 Sequence 109 Flags: 0 Sequence 109 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 110 Label: "forward" Sequence 110 Frames per sec: 30.000000 Sequence 110 Flags: 0 Sequence 110 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Sequence 111 Label: "crouch_die" Sequence 111 Frames per sec: 30.000000 Sequence 111 Flags: 0 Sequence 111 Events: 1 Event 1 Frame: 1 Event 1 Event: 2001 Event 1 Options: Event 1 Type: 0 Number of Sequence Groups: 1 Sequence Group 1 Label: "default" Sequence Group 1 Name: "" Sequence Group 1 Data: 0 Number of Textures: 5 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Model 1, Mesh 1 Total Triangles: 1016 Sub Model 1, Mesh 1 Triangle Index: 1063788 Sub Model 1, Mesh 1 Skin Reference: 0 Sub Model 1, Mesh 1 Total Normals: 524 Sub Model 1, Mesh 1 Normals Index: 0 Sub Model 1, Mesh 2 Total Triangles: 1775 Sub Model 1, Mesh 2 Triangle Index: 1075896 Sub Model 1, Mesh 2 Skin Reference: 1 Sub Model 1, Mesh 2 Total Normals: 812 Sub Model 1, Mesh 2 Normals Index: 0 Sub Model 1, Mesh 3 Total Triangles: 226 Sub Model 1, Mesh 3 Triangle Index: 1095716 Sub Model 1, Mesh 3 Skin Reference: 2 Sub Model 1, Mesh 3 Total Normals: 127 Sub Model 1, Mesh 3 Normals Index: 0 Sub Model 1, Mesh 4 Total Triangles: 180 Sub Model 1, Mesh 4 Triangle Index: 1098336 Sub Model 1, Mesh 4 Skin Reference: 3 Sub Model 1, Mesh 4 Total Normals: 98 Sub Model 1, Mesh 4 Normals Index: 0 Body Part 2 Name: "backpack" Body Part 2 Number of Models: 2 Body Part 2 Base: 1 Body Part 2 Model Index: 1019800 Sub Model 1 Name: "blank" Sub Model 1 Type: 0 Sub Model 1 Meshes: 0 Sub Model 1 Vertices: 0 Sub Model 1 Normals: 0 Sub Model 1 Deformation Groups: 0 Sub Model 2 Name: "bomb" Sub Model 2 Type: 0 Sub Model 2 Meshes: 1 Sub Model 2 Vertices: 24 Sub Model 2 Normals: 26 Sub Model 2 Deformation Groups: 0 Sub Model 2, Mesh 1 Total Triangles: 44 Sub Model 2, Mesh 1 Triangle Index: 1101064 Sub Model 2, Mesh 1 Skin Reference: 4 Sub Model 2, Mesh 1 Total Normals: 26 Sub Model 2, Mesh 1 Normals Index: 0 Number of Attatchments: 2 Attachment 1 Name: "" Attachment 2 Name: ""