// Detail textures for amphitheatrum.Thanks to Valve and CZ developers for this technology! // [texture name] [detail texture name] [hscale] [vscale] //Ground DMCGRNDA detail/dt_ground3 10 10 //Brick DMCBRKG detail/dt_brick 10 5 DMCBRKH detail/dt_brick 10 5 DMCBRKI detail/dt_brick 10 5 //Metal +0TRRM_TRG1 detail/dt_smooth1 2 2 +ATRRM_TRG1 detail/dt_smooth1 2 2 DMC_CEIL1 detail/dt_metal2 5 5 //Rocks cxrockfbase detail/dt_rough1 10.0 10.0 DMCCRTC detail/dt_rough1 5.0 5.0 //Grass {GRASS1 detail/dt_smooth1 1.875 2.5 {GRASS2 detail/dt_smooth1 1.875 2.5