Notes: Some textures' names was changed to match materials.txt settings. ABV_BOX1 -> BCRATE07 ABV_BOX1C -> BCRATE08 ABV_DRY_GRASS -> K_GRASS11D X_GOATGRASS -> K_GRASS11E ABV_PLANKS -> M_WOODPLANKS Some clips may not be 100% perfect accurate, but all my more precise work was immediately destroyed by HL compiler buggy working :-\. Warning: This map uses flo_grass.mdl model with just one submodel. This file is also present in Steamed DoD 1.1. There is also floating newer file with more submodels but looking worse IMO. This other version can replace the one used here and present in DoD 1.1 if you install it with some map. Both files have the same name. About A update: Several changes to make gameplay more entertaining, 2man caps of bridge flags, overall layout is the same, some small routes near spawns for both teams. About v2: - Changed some paths, overall layout changed very little, - blocked path between bridges, - changed Allies sniper building, moved Allies' gate to stone bridge. - added secondary blowable obj. for opening side paths. - added doors in some open paths. - added cellars and paths for movement between houses, upper side and water level. - shortened gate barricades TNT setup time. - 2nd/5th flags are now 1 man/3 s. cap. - added detail textures. - cleaned streets a bit This version is made for DoD 1.3. Craftos http://craftos.dssghq.net Special thanks: Testers from dodmaps.com/de, DSSGHQ.net, BudZNetwork.