DoD_HC1-DoD_Heutau from DoD v3.1 beta adapted for Day of Defeat v1.1 Repackaged for distribution by -MM!!-Major Malfunction Visit us at www.mikesmarauders.com As the Invasion neared its end, there was only one barrier left to prevent the Allied Forces from entering the southern regions of the Reich: the Chiemgau Region with the key city Heutau, the Wehrmacht´s last real stronghold. Allied Objectives: You all know what is in front of you, the Krauts are fighting like a cornered rat, inflicting heavy casualties every footstep we try to proceed. Heutau is the key to this region and this region is the key to the Reich. Axis Objectives: We now have the chance to beat our enemy and gain back the initiative we lost since in Sicily. I don´t have to tell you what would happen if we lose Heutau so don´t even think about retreating. There is nothing else than total victory left for us. We are expecting a massive assault in the late afternoon so get in position! by Michael "[iNw][DOD]SECTOR-EFFECTOR" Goemmel Texture Art by: -iNw-HK,-iNw-Puppetz,-iNw-Wizzard, Masako and Nightshade SdKfz Prefab by: Panzergrenadier Jagdtiger Model by: -iNw-HK Thanks to: My friends at iNvasion Works! DoD-team ( Especially Pickitup, Dasjuden and Thunder Weenie), Valve, Wolve, Splatterpunks, R-Speedioactive Man, Ashkan, Foxhunter Spawn, iNw Pimps,C0wB0y, DoDmod.com-Moderators, Brauerei Schönramer and all who i forgot ( Sorry!) Mein Tribut an die Heimat! I hope you have as much fun playing the map like i had making it, E-Mail me any comments, suggestions or rants at SE@iNvasionWorks.com Cheers, Michael