dod_mansion2 a map by (4THIDUSA) SSG H. Second version Allies Take this mansion from axis hands Axis Take this mansion to keep it from the allies There are two capture points one outside in yard, but be carefull both sides are droping mortars you dont know whos are whos, just beware the one marked "occupant" the other in the mansion they will not be easy to get or keep This is my first map any bugs, problems or suggestions for improvement etc.. email me at txknight28@yahoo.com or 4thidusa@houstondod.com Credits are gonna take awhile, Thanks to valve, valve hammer editor, valve-erc, The DoD team, unquenque for map help, zoners tools, SGT York for map ideas and gameplay,Betty Grable of The Buxombombshells for map help, Grand Piano Prefab by Cheesemonster (paul.murphy@ntlworld.com) Textures from castle, dod_avalanche, dod_clervaux kami amd others I cant remember Custom maps and all else dod www.houstondod.com Map and coding issues http://collective.valve-erc.com Mansion1 fixes Balconey added above axis window entrance to prevent walking on roof to allied spawn area fixed some bad textures added more inside mansion added all wad files used into one pak dod_mansion1.wad because castle.wad is from custom maps that not everyone has. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mansion2 fixes changed textures added a lot reworked somethings added a sound or two ============================================ Map Packaged For DoD 3.1 beta By Houston DoD http://www.houstondod.com