################### ### dod_qorhall ### ################### --ADDITIONAL CREDIT-- Environment map "LMmnts_2" by John Staats Xerent for detailed trees located in outpost areas Black Watch Pipe Band - The Flower of Scotland song Waldo's dod_caen2 countdown sprite Waldo's dod_caen2 target sprites modified to tnt_target Valdez for inspiring absolutely nothing Lovemeister Tiger Tank model by H&K raid goalbuzzer originally raid.wav from DoD Beta 1.0 without loops buzz goalbuzzer originally light_hum.wav without cue point [Textures] Scott "Kamikazi!" Jordan Svante "xerent" Ekholm DoD Beta 1.x textures Original map textures by Lyter and Slurm Small hanging flags inside Axis outpost and hanging flags in the arena by Roach604 (Thanks for your contributions to help out =QOR= Roach!) German propaganda posters from Muhuhaha's propag wad --HOCKEY DIRECTIONS-- [OBJECTIVE] First team to score 10 goals wins. The scoreboard then automatically resets. [MOVING THE PUCK] Use a combination of your directional keys and the 'Use' key for the hockey rink. The 'Use' key stops you from sliding on the ice. When in proximity to the puck, the 'Use' key allows you to take control of the puck. Quick moves of a directional key with the 'Use' key on the puck will give you a short pass while a normal directional key press with the 'Use' key on the puck will give you a shot. Using a combination of moving forward and the 'Use' key on the puck makes for an excellent shot. When the puck is against the boards, you can either use the 'Use' key and slightly strafe away from the boards to drag it off, or you can push forward at the puck looking away from the boards and into the rink around a 45 degree angle. [SCORING] When a goal is scored, the defending team has 15 seconds to make sure the puck is cleared from the net if not ejected. At that time, the net will be active again to allow for scoring. If it is not cleared in time and happens to count as another goal, it would only be fair to allow a goal on the opposing team to balance it out. To reset the score, a button is located on the outside of the rink boards at the penalty box. Make sure this is in agreement with the players or you will find yourself the subject of harsh treatment. [PENALTIES] A penalty is assessed if a player on the opposing team enters the bottom of the goal crease. They are then sent to the penalty box and may resume play when ready. If a team member enters their own crease, they will not be penalized. If a member of either Allies or Axis is playing for the team of the opposite class (ie. Ally member playing for the Axis team) they will not be penalized if they enter their opposing goal crease but will be entering their own. It is recommended to keep teams members associated with Axis members on one team and Ally members on the other. [GOAL HORNS] I provided two horns. Both sound pretty good, but I left the buzzer as default as the air raid siren can get annoying to either you or other people. dod\sound\dod_qorhall\qor_goalbuzzer.wav dod\sound\dod_qorhall\qor_goalbuzzer-raid.wav To change over to the air raid horn, first rename 'qor_goalbuzzer.wav' to 'qor_goalbuzzer-buzzer.wav' then remove the '-raid' from the other. ************************************** =QOR= The Queen's Own Rifles of Canada Day of Defeat Clan Wednesday January 17th, 2001 to Sunday July 21st, 2002 **************************************