*Day Of Defeat* =============== Stadtpark bei Nacht (citypark at night) by happyernst [happyernst@chefmail.de] >Located at GERMANY< One from German filled city is attacked by the Americans. Those come from the mountains and they want to attack the city park, but the Germans true prepared and they built sand bags like also protecting ditches. decide with, for the battle around the city park! ----------------------------------------------------------------------- Eine von Deutschen besetzte Stadt wird von den Amerikanern angegriffen. Die kommen aus den Bergen und haben vor den Stadtpark zu stürmen, doch die Deutschen wahren vorbereitet und haben Sandsäcke errichtet und Gräben gebaut. Entscheide mit, an der Schlacht um den Stadtpark! ======================================================================= Objectives: Capture all Flaggs (capture Areas) one capturepoint is for two team members and use the TNT to open any ways ! Its more tnt existent as you needs ! ======================================================================= Allies: Attack the citypark, clean it , mop up . Axis : Haltet die Kontrolle über die Stadt und den Park! Erobert den Stadtpark! credits: THX all from the dayofdefeat.de and dayofdefeatmod.com Massagebords. Thanks "TheJack200" from dod-europe.com forums for finding Bugs ! [ i have this fixed ;) ] Thanks Xerent for textures and the wonderful "tree-prefabs" ! And big THX DOD-team for Textures(Kamikazi)/Models(H&K?)/Sprites/Sounds..... and mod. I use several offizial-DOD-textures .. (dod1.3-wad´s and wad-files from "wads.dayofdefeatmod.com") the most textures i used from the : "Kami-platinum.wad,devastation.wad,see.wad and vn61.wad" (..big thanks for this..) and 1 Texture from battlegrounds Mod! (pebbles3.jpg) >All "e_" Textures (e=ernst) a from REV-Pics at I-Net or self-painted, ....not from RTCW or Ripptex !!!< -- ;) (mega-sorry for ripping in the old version) :/ its a small Fun-map at night with para Weapons and Models ( FG42 --i love it :P ) this is the beta 5 +++ fixes in new version : +++ another Textures (no wadinclude) the door at park-bench way is now a Axis-target and the first Axis-tnt-door is now a normal breakable more nades ..sorry its so funny i have the Flaks in the axis-warehouse removed :( capturepoint-names and location-names added (dod_location) more texlights removed captureAeras at 2 flaggs wall climp bug removed a funny clock added ( its not perfect Time ) map infos: 384 brushes 758 direct lights (WOW --to Much??) :/ PointEntities : 222 SolidEntities : 340 Unique textures : 100 Texture usage is at 4.61 mb wads used : dod_avalanche.wad overlord.wad decals.wad stadtpark.wad compile time : 46m 45s the first version is from: 9.4.2002 ;D this version is from : 5.9.2002 (because of info_payer_start problems with dod2.1) Have Fun...GO GO GO ! ============================================ Map Packaged For DoD 3.1 beta By Houston DoD http://www.houstondod.com