Volonne ---------------------------------------------------------------------------------------- Story/mission: Allies: After taking St. Lo, the Allies must take the rural viallage Volonne before taking Cherbourg. The Allies are invading from the north and must secure all 5 capture points, the hardest of which will be inside a warehouse near the Axis stronghold. In response, the Axis have sealed the only Warehouse door. Axis: The Allies are invading, and if Volonne falls the Axis forces in Cherbourg and Paris will be vulnerable. Stop the Allied invasion at all costs. To slow down the Axis counter-attack, the Allies have protected their last control point with barbed wire. NOTES: There are 5 capture points in this map. dod_trigger_sandbag used for MG class in this map. Watch our for mortars in the fields. TNT Notes: The Axis warehouse can only be penetrated with Allied TNT. The Allies radio station can only be penetrated with Axis TNT. There are 3 TNT secondary objectives for each side, however each side has 4 bombs to help speed up gameplay. ------------------------------------------------------------------------------------------- Volonne (Hard Terrain Map Pack Version with overview image) Created by: Izuno www.planethalflife.com/izuno izuno@planethalflife.com RELEASE DATE: August 23, 2002 as part of the Hard Terrain Map Pack competition Map File name: dod_volonne.bsp Zip Archive name: dod_volonneHT.zip (4.9 MB) Concept, Mapping and Design by: Izuno Lead tester and design consultant: Maverick Additional Testing and support by: Sphere Additional support: CUC Clan. http://www.cuc.dns2go.com/ Textures used: Standard DoD, TFC and HL textures used. Mike Zilla's newZilladod.wad textures included in BSP. Iikka's ik2k.wad textures included in BSP. Valve's dod_avalanche.wad textures included in BSP. Kazikami's Kami-platinum.wad textures included in BSP. Xerent's xtree.wad textures included in BSP Standard DoD sounds and sprites used. CS team's Dark sky texture (renamed to volmnts for orientation). Version: Release 5. Previous version called "3.0 Compliant." Thanks: Thanks to the DoD team for creating the best HL mod ever. Thanks to Mike Zilla for some excellent public textures. Thanks to KamiKazi for some excellent public textures. Thanks to Iikka for some excellent public textures. Thanks to Waldo for the 2.0,2.1 FGD file support. Thanks to Valve for Half-Life. Thanks to my site's host, PlanetHalf-Life. Special Thanks: Maverick for his dedication to this project. VERY Special Thanks: Unreal of Hard Terrain Check out Hard Terrain at: http://mapping.dodhq.net ------------------------------------------------------------------------------------------- Build Time: Development time: 7 months, approximately 2500 man hours. Over 150 compiles for version 3 release. Tools used: Valve Hammer 3.4 Zoner's Compile Tools 2.5.3 and up Adobe Photoshop 5.0 LE Wally 1.55 PaintShopePro 7.0 GoldWave ------------------------------------------------------------------------------------------- ============================================ Map Packaged For DoD 3.1 beta By Houston DoD http://www.houstondod.com