Allied Objectives: Destroy the Cannons! OR Destroy the Radio Room! Allies must either destroy the two 88mm flak cannons in the field next to the château OR destroy the Axis radio room located in the castle to win. Axis must defend these targets at all costs. Either target-set can be destroyed by placing explosive charges near the targets themselves. Allies must use first tnt to blow holes in the castle wall to get to the radio room. You must wait for the timer when placing explosives. Allies only have to destroy one of the two target-sets in 10 minutes or less to win. Axis wins by defending for 10 min or by destroying the allied assault party. Axis can destroy the bridge over the lake to hinder allied advance. ====================================================================== Concept & Map by FuzzDad Credits: Big thanks to: [DoD]Fuzz, Bob, The entire iNvasionWorks team at www.invasionworks.com, special thanks to those who helped test a year ago: Nightshade, Masako, ExarKUN, CrazyGirl, Sector, Waldo, and LH (1!00!1100! LH Pwns all), Thrik, H&K, Mugsy, Molotov_billy and many others. Thanks to the DoD team and their professional assistance and time to get para_glider ready for beta 3 (Waldo, Molotov_Billy, PIU, Kommie, Thunder, Mugsy, and Das) Also thanks to the server admins who gave me either web space and/or game servers to test on way back last year: Malachii, Diablone, Waldo, Creator, Kustom Kettle, dodmaps, TKG, and many, many others. Models in Para_Glider by H&K Sean Gautreaux Sdkfz 234/4 Axis Armored Car, Hay Stack, Sherman Tank Modeled by h&k, scaled and converted from .3ds to .mdl by Scimitar (H&K also supplied the rubble texture) Models in Para_Glider by Molotov_Billy 101st ammo box, 88mm Flak cannons before and after destruction, dead 101st paratrooper, and C-47 Glider Tug Models in Para_Glider by PIU Glider Gun Crew: Loader, Fuzer, Some Other Guy Sound Effects Supervisor: Thunder Weenie Glider crash, gun crew action, fuse German Voice Actor: Sector-Effector Overlord textures in Para_Glider (grass/crete/dirt) by Masako...reduced to 128x128 by FuzzDad Radio room textures, radios, extra explosion sprite work by Tolcheck (play dod_festung!!!) Road Sign Textures: Kommie Watersplash sprite from Dog1 ([iNw]Dim_Reaper) Best Dog: Tanner FuzzDad is Wes Shull warewind@mindspring.com ICQ 116994202 "I may not be very good at what I do...but at least I'm slow"