hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE -estimate -high -nowadtextures -texdata 9000 -wadinclude C:\Spiele\Half-Life\firearms\full.wad "C:\Programme\Valve Hammer Editor\maps\ps_greenvillage.map" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 9216000 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [C:\Spiele\Half-Life\firearms\full.wad] entering C:\Programme\Valve Hammer Editor\maps\ps_greenvillage.map CreateBrush: (192.30 seconds) SetModelCenters: (0.33 seconds) CSGBrush: (14.28 seconds) Using WAD File: \spiele\half-life\firearms\firearms.wad Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\half-life\firearms\full.wad Warning: ::: Larger than expected texture (218412 bytes) Wad:wad[\spiele\half-life\firearms\full.wad] Texture[3442:{GARBFOREST02] Using WAD File: \spiele\half-life\valve\decals.wad added 6 additional animating textures. Texture usage is at 3.90 mb (of 8.79 mb MAX) 218.22 seconds elapsed [3m 38s] ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLBSP.EXE -high -estimate -texdata 9000 "C:\Programme\Valve Hammer Editor\maps\ps_greenvillage.map" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 9216000 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Programme\Valve Hammer Editor\maps\ps_greenvillage.prt' 35.27 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLVIS.EXE -high -estimate -full -texdata 9000 "C:\Programme\Valve Hammer Editor\maps\ps_greenvillage.map" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 9216000 ] [ 4194304 ] priority [ High ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] 1742 portalleafs 5920 numportals BasePortalVis: (112.88 seconds) LeafThread: (832.50 seconds) average leafs visible: 160 g_visdatasize:93508 compressed from 379756 946.53 seconds elapsed [15m 46s] ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLRAD.EXE -high -estimate -extra -texdata 9000 -bounce 8 -smooth 60 "C:\Programme\Valve Hammer Editor\maps\ps_greenvillage.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 9216000 ] [ 4194304 ] priority [ High ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 8 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 60.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 11225 faces Create Patches : 40442 base patches 0 opaque faces 559335 square feet [80544272.00 square inches] 31 direct lights BuildFacelights: (1095.87 seconds) visibility matrix : 97.5 megs BuildVisLeafs: (553.54 seconds) MakeScales: (328.34 seconds) SwapTransfers: (79.15 seconds) Transfer Lists : 21019030 transfers Indices : 14160124 bytes Data : 84076120 bytes GatherLight: (29.98 seconds) GatherLight: (29.77 seconds) GatherLight: (29.93 seconds) GatherLight: (29.88 seconds) GatherLight: (29.88 seconds) GatherLight: (29.99 seconds) GatherLight: (30.04 seconds) GatherLight: (29.99 seconds) FinalLightFace: (34.66 seconds) 2344.50 seconds elapsed [39m 4s] ----- END hlrad -----