Sweden (objective) By Graham Davis ** Note: this map supports detail textures. To turn this on, type r_detailtextures 1 in the console. This works only in Steam and with newer graphics cards. ** Special thanks to: - Ben for the tree model, howitzer model, reeds model, lamp model and splash sprite - The testers and the rest of the FA community for feedback Objective outlines: Red Team: - capture the ammo from near the city gates and bring it to the howitzer behind the cabin. This will destroy the first gates to the city. - capture the ammo again to destroy the inner gates and win the round. - stop blue from capturing all 3 windmills and the searchlight (you can re-capture the windmills in any order to prevent them from capturing the final searchlight). Blue Team: - capture and control all 3 windmills to route power to the coastal searchlight. You can capture the windmills in any order, but you must control all 3 to capture the searchlight. Capturing the searchlight will win the round. - prevent red from capturing the ammo from near the city gates and bringing it to the howitzer behind the cabin. They must capture it twice to win the round. Red can also re-capture windmills, so try to prevent that as well. Scoring: Capturing a windmill (red or blue team) will award your team with 1 reinforcement. Also, every 30 seconds a timer goes off, and for every windmill your team controls when the timer goes off, the other team will lose 1 reinforcement. So control of the windmills is important. Red will receive 5 points and reinforcements for destroying the outer gates, and another 5 for destroying the inner gates. Blue will receive an extra 7 points and reinforcements for turning on the searchlight. Objective stories: Red Team: An unknown group has captured one of your captains. Intelligence shows that the captors are holding your captain somewhere in this neutral Swedish city. Your squad has been sent ahead to destroy the city gates so the rest of your support can advance and rescue the captain. There is a howitzer stationed near a countryside cabin, but you will have to find ammo for it near the city walls. You will have to capture the ammo and bring it to the howitzer to fire at the city gates. There are two levels of gates, so you will have to do this twice. Also, the defense will be trying to capture three windmills in the area, to route power to the searchlight on the coast. They plan to spot our incoming army ahead of time with this searchlight. You must stop this plan. Good luck soldiers! Blue Team: You have captured a spy attempting to steal top secret information from your organisation. There is an incoming squad that will be trying to clear a way into the city for their army's rescue attempt. They will be trying to find ammo for the howitzer stationed near the countryside cabin. You must stop their attempts. Also, you must route power from all three windmills to the coastal searchlight so we can spot their incoming army ahead of time. You can capture the windmills in any order, but you must control all three before you can turn on the searchlight. They will be trying to stop this plan, so be careful. Good luck soldiers!